d3dx10: Add ID3DX10ThreadPump:GetQueueStatus implementation.

Signed-off-by: Piotr Caban <piotr@codeweavers.com>
This commit is contained in:
Piotr Caban 2022-06-14 20:44:31 +02:00 committed by Alexandre Julliard
parent ec6e12cda3
commit 3c5cae06bf

View file

@ -854,9 +854,15 @@ static HRESULT WINAPI thread_pump_PurgeAllItems(ID3DX10ThreadPump *iface)
static HRESULT WINAPI thread_pump_GetQueueStatus(ID3DX10ThreadPump *iface,
UINT *io_queue, UINT *process_queue, UINT *device_queue)
{
FIXME("iface %p, io_queue %p, process_queue %p, device_queue %p stub!\n",
struct thread_pump *thread_pump = impl_from_ID3DX10ThreadPump(iface);
TRACE("iface %p, io_queue %p, process_queue %p, device_queue %p.\n",
iface, io_queue, process_queue, device_queue);
return E_NOTIMPL;
*io_queue = thread_pump->io_count;
*process_queue = thread_pump->proc_count;
*device_queue = thread_pump->device_count;
return S_OK;
}
static const ID3DX10ThreadPumpVtbl thread_pump_vtbl =