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ddraw/tests: Add tests for color keyed texturing with an alpha channel.
This commit is contained in:
parent
9c25758656
commit
3c5a2549c5
4 changed files with 801 additions and 3 deletions
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@ -118,7 +118,7 @@ static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y)
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return color;
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}
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static void emit_process_vertices(void **ptr, DWORD vertex_count)
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static void emit_process_vertices(void **ptr, WORD base_idx, DWORD vertex_count)
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{
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D3DINSTRUCTION *inst = *ptr;
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D3DPROCESSVERTICES *pv = (D3DPROCESSVERTICES *)(inst + 1);
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@ -128,7 +128,7 @@ static void emit_process_vertices(void **ptr, DWORD vertex_count)
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inst->wCount = 1;
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pv->dwFlags = D3DPROCESSVERTICES_COPY;
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pv->wStart = 0;
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pv->wStart = base_idx;
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pv->wDest = 0;
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pv->dwCount = vertex_count;
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pv->dwReserved = 0;
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@ -1071,7 +1071,7 @@ static void test_zenable(void)
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ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
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memcpy(exec_desc.lpData, tquad, sizeof(tquad));
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ptr = ((BYTE *)exec_desc.lpData) + sizeof(tquad);
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emit_process_vertices(&ptr, 4);
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emit_process_vertices(&ptr, 0, 4);
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emit_set_rs(&ptr, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE);
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emit_tquad(&ptr, 0);
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emit_end(&ptr);
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@ -1121,6 +1121,246 @@ static void test_zenable(void)
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DestroyWindow(window);
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}
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static void test_ck_rgba(void)
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{
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static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
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static D3DTLVERTEX tquad[] =
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{
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{{ 0.0f}, {480.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}},
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{{ 0.0f}, { 0.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}},
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{{640.0f}, {480.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}},
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{{640.0f}, { 0.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}},
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{{ 0.0f}, {480.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}},
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{{ 0.0f}, { 0.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}},
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{{640.0f}, {480.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}},
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{{640.0f}, { 0.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}},
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};
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static const struct
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{
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D3DCOLOR fill_color;
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BOOL color_key;
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BOOL blend;
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D3DCOLOR result1;
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D3DCOLOR result2;
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}
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tests[] =
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{
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{0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x000000ff},
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{0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x000000ff},
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{0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00},
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{0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
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{0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00807f00},
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{0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x0000ff00},
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{0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00},
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{0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
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};
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IDirect3DExecuteBuffer *execute_buffer;
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D3DMATERIALHANDLE background_handle;
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D3DTEXTUREHANDLE texture_handle;
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D3DEXECUTEBUFFERDESC exec_desc;
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IDirect3DMaterial *background;
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IDirectDrawSurface *surface;
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IDirect3DViewport *viewport;
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DDSURFACEDESC surface_desc;
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IDirect3DTexture *texture;
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IDirect3DDevice *device;
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IDirectDrawSurface *rt;
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D3DMATERIAL material;
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IDirectDraw *ddraw;
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D3DVIEWPORT vp;
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IDirect3D *d3d;
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D3DCOLOR color;
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HWND window;
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DDBLTFX fx;
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HRESULT hr;
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UINT i;
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window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(ddraw = create_ddraw()))
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{
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skip("Failed to create ddraw object, skipping test.\n");
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DestroyWindow(window);
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return;
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}
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if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
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{
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skip("Failed to create D3D device, skipping test.\n");
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DestroyWindow(window);
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return;
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}
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hr = IDirect3DDevice_GetDirect3D(device, &d3d);
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ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
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hr = IDirect3D_CreateViewport(d3d, &viewport, NULL);
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ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
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hr = IDirect3DDevice_AddViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
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memset(&vp, 0, sizeof(vp));
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vp.dwSize = sizeof(vp);
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vp.dwX = 0;
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vp.dwY = 0;
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vp.dwWidth = 640;
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vp.dwHeight = 480;
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vp.dvScaleX = 320.0f;
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vp.dvScaleY = 240.0f;
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vp.dvMaxX = 1.0f;
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vp.dvMaxY = 1.0f;
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vp.dvMinZ = 0.0f;
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vp.dvMaxZ = 1.0f;
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hr = IDirect3DViewport_SetViewport(viewport, &vp);
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ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
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hr = IDirect3D_CreateMaterial(d3d, &background, NULL);
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ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
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memset(&material, 0, sizeof(material));
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material.dwSize = sizeof(material);
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U1(U(material).diffuse).r = 1.0f;
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U2(U(material).diffuse).g = 0.0f;
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U3(U(material).diffuse).b = 0.0f;
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U4(U(material).diffuse).a = 1.0f;
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hr = IDirect3DMaterial_SetMaterial(background, &material);
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ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
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hr = IDirect3DMaterial_GetHandle(background, device, &background_handle);
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ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
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hr = IDirect3DViewport_SetBackground(viewport, background_handle);
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ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
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IDirect3D_Release(d3d);
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memset(&surface_desc, 0, sizeof(surface_desc));
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surface_desc.dwSize = sizeof(surface_desc);
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surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
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surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
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surface_desc.dwWidth = 256;
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surface_desc.dwHeight = 256;
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surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
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surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
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U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
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U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
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U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
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U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
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U5(surface_desc.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
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surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0xff00ff00;
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surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0xff00ff00;
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hr = IDirectDraw_CreateSurface(ddraw, &surface_desc, &surface, NULL);
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ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
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hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture, (void **)&texture);
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ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
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IDirect3DTexture_GetHandle(texture, device, &texture_handle);
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ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
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IDirect3DTexture_Release(texture);
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memset(&exec_desc, 0, sizeof(exec_desc));
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exec_desc.dwSize = sizeof(exec_desc);
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exec_desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
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exec_desc.dwBufferSize = 1024;
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exec_desc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
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hr = IDirect3DDevice_CreateExecuteBuffer(device, &exec_desc, &execute_buffer, NULL);
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ok(SUCCEEDED(hr), "Failed to create execute buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice_QueryInterface(device, &IID_IDirectDrawSurface, (void **)&rt);
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ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
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for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
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{
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UINT draw1_len, draw2_len;
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D3DEXECUTEDATA exec_data;
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void *ptr;
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hr = IDirect3DExecuteBuffer_Lock(execute_buffer, &exec_desc);
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ok(SUCCEEDED(hr), "Failed to lock execute buffer, hr %#x.\n", hr);
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memcpy(exec_desc.lpData, tquad, sizeof(tquad));
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ptr = ((BYTE *)exec_desc.lpData) + sizeof(tquad);
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emit_process_vertices(&ptr, 0, 4);
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emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
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emit_set_rs(&ptr, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
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emit_set_rs(&ptr, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
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emit_set_rs(&ptr, D3DRENDERSTATE_COLORKEYENABLE, tests[i].color_key);
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emit_set_rs(&ptr, D3DRENDERSTATE_ALPHABLENDENABLE, tests[i].blend);
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emit_tquad(&ptr, 0);
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emit_end(&ptr);
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draw1_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - sizeof(tquad);
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emit_process_vertices(&ptr, 4, 4);
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emit_tquad(&ptr, 0);
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emit_set_rs(&ptr, D3DRENDERSTATE_TEXTUREHANDLE, 0);
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emit_end(&ptr);
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draw2_len = (BYTE *)ptr - (BYTE *)exec_desc.lpData - draw1_len;
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hr = IDirect3DExecuteBuffer_Unlock(execute_buffer);
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ok(SUCCEEDED(hr), "Failed to unlock execute buffer, hr %#x.\n", hr);
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memset(&fx, 0, sizeof(fx));
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fx.dwSize = sizeof(fx);
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U5(fx).dwFillColor = tests[i].fill_color;
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hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
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memset(&exec_data, 0, sizeof(exec_data));
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exec_data.dwSize = sizeof(exec_data);
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exec_data.dwVertexCount = 8;
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exec_data.dwInstructionOffset = sizeof(tquad);
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exec_data.dwInstructionLength = draw1_len;
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hr = IDirect3DExecuteBuffer_SetExecuteData(execute_buffer, &exec_data);
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ok(SUCCEEDED(hr), "Failed to set execute data, hr %#x.\n", hr);
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hr = IDirect3DViewport_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER);
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ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
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hr = IDirect3DDevice_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
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ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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color = get_surface_color(rt, 320, 240);
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if (i == 2 || i == 3)
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todo_wine ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
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tests[i].result1, i, color);
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else
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ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
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tests[i].result1, i, color);
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U5(fx).dwFillColor = 0xff0000ff;
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hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
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ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
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exec_data.dwInstructionOffset = sizeof(tquad) + draw1_len;
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exec_data.dwInstructionLength = draw2_len;
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hr = IDirect3DExecuteBuffer_SetExecuteData(execute_buffer, &exec_data);
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ok(SUCCEEDED(hr), "Failed to set execute data, hr %#x.\n", hr);
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hr = IDirect3DDevice_BeginScene(device);
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ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
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hr = IDirect3DDevice_Execute(device, execute_buffer, viewport, D3DEXECUTE_CLIPPED);
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ok(SUCCEEDED(hr), "Failed to execute exec buffer, hr %#x.\n", hr);
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hr = IDirect3DDevice_EndScene(device);
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ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
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/* This tests that fragments that are masked out by the color key are
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* discarded, instead of just fully transparent. */
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color = get_surface_color(rt, 320, 240);
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if (i == 2 || i == 3)
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todo_wine ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
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tests[i].result2, i, color);
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else
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ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
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tests[i].result2, i, color);
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}
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IDirectDrawSurface_Release(rt);
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IDirect3DExecuteBuffer_Release(execute_buffer);
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IDirectDrawSurface_Release(surface);
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IDirect3DMaterial_Release(background);
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hr = IDirect3DDevice_DeleteViewport(device, viewport);
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ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
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IDirect3DViewport_Release(viewport);
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IDirect3DDevice_Release(device);
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IDirectDraw_Release(ddraw);
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DestroyWindow(window);
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}
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START_TEST(ddraw1)
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{
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test_coop_level_create_device_window();
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@ -1130,4 +1370,5 @@ START_TEST(ddraw1)
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test_coop_level_threaded();
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test_viewport_interfaces();
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test_zenable();
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test_ck_rgba();
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}
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@ -1383,6 +1383,213 @@ static void test_zenable(void)
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DestroyWindow(window);
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}
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static void test_ck_rgba(void)
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{
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static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
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static D3DTLVERTEX tquad[] =
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{
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{{ 0.0f}, {480.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}},
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{{ 0.0f}, { 0.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}},
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{{640.0f}, {480.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}},
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{{640.0f}, { 0.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}},
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{{ 0.0f}, {480.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}},
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{{ 0.0f}, { 0.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}},
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{{640.0f}, {480.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}},
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{{640.0f}, { 0.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}},
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};
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static const struct
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{
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D3DCOLOR fill_color;
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BOOL color_key;
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BOOL blend;
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D3DCOLOR result1;
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D3DCOLOR result2;
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}
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tests[] =
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{
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{0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x000000ff},
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{0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x000000ff},
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{0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00},
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{0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
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{0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00807f00},
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{0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x0000ff00},
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{0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00},
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{0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
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};
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D3DMATERIALHANDLE background_handle;
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D3DTEXTUREHANDLE texture_handle;
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IDirect3DMaterial2 *background;
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IDirectDrawSurface *surface;
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IDirect3DViewport2 *viewport;
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IDirect3DTexture2 *texture;
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DDSURFACEDESC surface_desc;
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IDirect3DDevice2 *device;
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IDirectDrawSurface *rt;
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D3DMATERIAL material;
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IDirectDraw2 *ddraw;
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D3DVIEWPORT2 vp;
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IDirect3D2 *d3d;
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D3DCOLOR color;
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HWND window;
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DDBLTFX fx;
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HRESULT hr;
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UINT i;
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window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
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0, 0, 640, 480, 0, 0, 0, 0);
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if (!(ddraw = create_ddraw()))
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{
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skip("Failed to create ddraw object, skipping test.\n");
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DestroyWindow(window);
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return;
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}
|
||||
if (!(device = create_device(ddraw, window, DDSCL_NORMAL)))
|
||||
{
|
||||
skip("Failed to create D3D device, skipping test.\n");
|
||||
DestroyWindow(window);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice2_GetDirect3D(device, &d3d);
|
||||
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3D2_CreateViewport(d3d, &viewport, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_AddViewport(device, viewport);
|
||||
ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
|
||||
memset(&vp, 0, sizeof(vp));
|
||||
vp.dwSize = sizeof(vp);
|
||||
vp.dwX = 0;
|
||||
vp.dwY = 0;
|
||||
vp.dwWidth = 640;
|
||||
vp.dwHeight = 480;
|
||||
vp.dvClipX = -1.0f;
|
||||
vp.dvClipY = 1.0f;
|
||||
vp.dvClipWidth = 2.0f;
|
||||
vp.dvClipHeight = 2.0f;
|
||||
vp.dvMinZ = 0.0f;
|
||||
vp.dvMaxZ = 1.0f;
|
||||
hr = IDirect3DViewport2_SetViewport2(viewport, &vp);
|
||||
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_SetCurrentViewport(device, viewport);
|
||||
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3D2_CreateMaterial(d3d, &background, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr);
|
||||
memset(&material, 0, sizeof(material));
|
||||
material.dwSize = sizeof(material);
|
||||
U1(U(material).diffuse).r = 1.0f;
|
||||
U2(U(material).diffuse).g = 0.0f;
|
||||
U3(U(material).diffuse).b = 0.0f;
|
||||
U4(U(material).diffuse).a = 1.0f;
|
||||
hr = IDirect3DMaterial2_SetMaterial(background, &material);
|
||||
ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr);
|
||||
hr = IDirect3DMaterial2_GetHandle(background, device, &background_handle);
|
||||
ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr);
|
||||
hr = IDirect3DViewport2_SetBackground(viewport, background_handle);
|
||||
ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr);
|
||||
|
||||
IDirect3D2_Release(d3d);
|
||||
|
||||
memset(&surface_desc, 0, sizeof(surface_desc));
|
||||
surface_desc.dwSize = sizeof(surface_desc);
|
||||
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
|
||||
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
||||
surface_desc.dwWidth = 256;
|
||||
surface_desc.dwHeight = 256;
|
||||
surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat);
|
||||
surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
|
||||
U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32;
|
||||
U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
|
||||
U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
|
||||
U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff;
|
||||
U5(surface_desc.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
|
||||
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0xff00ff00;
|
||||
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0xff00ff00;
|
||||
hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
|
||||
hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
|
||||
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
|
||||
IDirect3DTexture2_GetHandle(texture, device, &texture_handle);
|
||||
ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr);
|
||||
IDirect3DTexture2_Release(texture);
|
||||
|
||||
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle);
|
||||
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice2_GetRenderTarget(device, &rt);
|
||||
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
|
||||
|
||||
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
|
||||
{
|
||||
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, tests[i].color_key);
|
||||
ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, tests[i].blend);
|
||||
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
U5(fx).dwFillColor = tests[i].fill_color;
|
||||
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
||||
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER);
|
||||
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &tquad[0], 4, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
color = get_surface_color(rt, 320, 240);
|
||||
if (i == 2)
|
||||
todo_wine ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result1, i, color);
|
||||
else
|
||||
ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result1, i, color);
|
||||
|
||||
U5(fx).dwFillColor = 0xff0000ff;
|
||||
hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
||||
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice2_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &tquad[4], 4, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice2_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
/* This tests that fragments that are masked out by the color key are
|
||||
* discarded, instead of just fully transparent. */
|
||||
color = get_surface_color(rt, 320, 240);
|
||||
if (i == 2)
|
||||
todo_wine ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result2, i, color);
|
||||
else
|
||||
ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result2, i, color);
|
||||
}
|
||||
|
||||
IDirectDrawSurface_Release(rt);
|
||||
hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to unset texture, hr %#x.\n", hr);
|
||||
IDirectDrawSurface_Release(surface);
|
||||
IDirect3DMaterial2_Release(background);
|
||||
hr = IDirect3DDevice2_DeleteViewport(device, viewport);
|
||||
ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
|
||||
IDirect3DViewport2_Release(viewport);
|
||||
IDirect3DDevice2_Release(device);
|
||||
IDirectDraw2_Release(ddraw);
|
||||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
START_TEST(ddraw2)
|
||||
{
|
||||
test_coop_level_create_device_window();
|
||||
|
@ -1394,4 +1601,5 @@ START_TEST(ddraw2)
|
|||
test_texture_load_ckey();
|
||||
test_viewport_interfaces();
|
||||
test_zenable();
|
||||
test_ck_rgba();
|
||||
}
|
||||
|
|
|
@ -21,6 +21,11 @@
|
|||
#include <limits.h>
|
||||
#include "d3d.h"
|
||||
|
||||
struct vec2
|
||||
{
|
||||
float x, y;
|
||||
};
|
||||
|
||||
struct vec3
|
||||
{
|
||||
float x, y, z;
|
||||
|
@ -1490,6 +1495,191 @@ static void test_zenable(void)
|
|||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
static void test_ck_rgba(void)
|
||||
{
|
||||
static D3DRECT clear_rect = {{0}, {0}, {640}, {480}};
|
||||
static struct
|
||||
{
|
||||
struct vec4 position;
|
||||
struct vec2 texcoord;
|
||||
}
|
||||
tquad[] =
|
||||
{
|
||||
{{ 0.0f, 480.0f, 0.25f, 1.0f}, {0.0f, 0.0f}},
|
||||
{{ 0.0f, 0.0f, 0.25f, 1.0f}, {0.0f, 1.0f}},
|
||||
{{640.0f, 480.0f, 0.25f, 1.0f}, {1.0f, 0.0f}},
|
||||
{{640.0f, 0.0f, 0.25f, 1.0f}, {1.0f, 1.0f}},
|
||||
{{ 0.0f, 480.0f, 0.75f, 1.0f}, {0.0f, 0.0f}},
|
||||
{{ 0.0f, 0.0f, 0.75f, 1.0f}, {0.0f, 1.0f}},
|
||||
{{640.0f, 480.0f, 0.75f, 1.0f}, {1.0f, 0.0f}},
|
||||
{{640.0f, 0.0f, 0.75f, 1.0f}, {1.0f, 1.0f}},
|
||||
};
|
||||
static const struct
|
||||
{
|
||||
D3DCOLOR fill_color;
|
||||
BOOL color_key;
|
||||
BOOL blend;
|
||||
D3DCOLOR result1;
|
||||
D3DCOLOR result2;
|
||||
}
|
||||
tests[] =
|
||||
{
|
||||
{0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x000000ff},
|
||||
{0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x000000ff},
|
||||
{0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00},
|
||||
{0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
|
||||
{0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00807f00},
|
||||
{0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x0000ff00},
|
||||
{0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00},
|
||||
{0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
|
||||
};
|
||||
|
||||
IDirectDrawSurface4 *surface;
|
||||
IDirect3DViewport3 *viewport;
|
||||
DDSURFACEDESC2 surface_desc;
|
||||
IDirect3DTexture2 *texture;
|
||||
IDirect3DDevice3 *device;
|
||||
IDirectDrawSurface4 *rt;
|
||||
IDirectDraw4 *ddraw;
|
||||
D3DVIEWPORT2 vp;
|
||||
IDirect3D3 *d3d;
|
||||
D3DCOLOR color;
|
||||
HWND window;
|
||||
DDBLTFX fx;
|
||||
HRESULT hr;
|
||||
UINT i;
|
||||
|
||||
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
|
||||
0, 0, 640, 480, 0, 0, 0, 0);
|
||||
if (!(device = create_device(window, DDSCL_NORMAL)))
|
||||
{
|
||||
skip("Failed to create D3D device, skipping test.\n");
|
||||
DestroyWindow(window);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice3_GetDirect3D(device, &d3d);
|
||||
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3D3_CreateViewport(d3d, &viewport, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_AddViewport(device, viewport);
|
||||
ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr);
|
||||
memset(&vp, 0, sizeof(vp));
|
||||
vp.dwSize = sizeof(vp);
|
||||
vp.dwX = 0;
|
||||
vp.dwY = 0;
|
||||
vp.dwWidth = 640;
|
||||
vp.dwHeight = 480;
|
||||
vp.dvClipX = -1.0f;
|
||||
vp.dvClipY = 1.0f;
|
||||
vp.dvClipWidth = 2.0f;
|
||||
vp.dvClipHeight = 2.0f;
|
||||
vp.dvMinZ = 0.0f;
|
||||
vp.dvMaxZ = 1.0f;
|
||||
hr = IDirect3DViewport3_SetViewport2(viewport, &vp);
|
||||
ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_SetCurrentViewport(device, viewport);
|
||||
ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr);
|
||||
hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw);
|
||||
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
|
||||
|
||||
IDirect3D3_Release(d3d);
|
||||
|
||||
memset(&surface_desc, 0, sizeof(surface_desc));
|
||||
surface_desc.dwSize = sizeof(surface_desc);
|
||||
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
|
||||
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
||||
surface_desc.dwWidth = 256;
|
||||
surface_desc.dwHeight = 256;
|
||||
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
|
||||
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
|
||||
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
|
||||
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
|
||||
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
|
||||
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
|
||||
U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
|
||||
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0xff00ff00;
|
||||
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0xff00ff00;
|
||||
hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
|
||||
hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture);
|
||||
ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice3_SetTexture(device, 0, texture);
|
||||
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice3_GetRenderTarget(device, &rt);
|
||||
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
|
||||
|
||||
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
|
||||
{
|
||||
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, tests[i].color_key);
|
||||
ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, tests[i].blend);
|
||||
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
U5(fx).dwFillColor = tests[i].fill_color;
|
||||
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
||||
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect,
|
||||
D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 1.0f, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
color = get_surface_color(rt, 320, 240);
|
||||
if (i == 2)
|
||||
todo_wine ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result1, i, color);
|
||||
else
|
||||
ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result1, i, color);
|
||||
|
||||
U5(fx).dwFillColor = 0xff0000ff;
|
||||
hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
||||
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice3_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[4], 4, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice3_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
/* This tests that fragments that are masked out by the color key are
|
||||
* discarded, instead of just fully transparent. */
|
||||
color = get_surface_color(rt, 320, 240);
|
||||
if (i == 2)
|
||||
todo_wine ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result2, i, color);
|
||||
else
|
||||
ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result2, i, color);
|
||||
}
|
||||
|
||||
IDirectDrawSurface4_Release(rt);
|
||||
IDirect3DTexture2_Release(texture);
|
||||
IDirectDrawSurface4_Release(surface);
|
||||
hr = IDirect3DDevice3_DeleteViewport(device, viewport);
|
||||
ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr);
|
||||
IDirect3DViewport3_Release(viewport);
|
||||
IDirectDraw4_Release(ddraw);
|
||||
IDirect3DDevice3_Release(device);
|
||||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
START_TEST(ddraw4)
|
||||
{
|
||||
test_process_vertices();
|
||||
|
@ -1502,4 +1692,5 @@ START_TEST(ddraw4)
|
|||
test_texture_load_ckey();
|
||||
test_viewport_interfaces();
|
||||
test_zenable();
|
||||
test_ck_rgba();
|
||||
}
|
||||
|
|
|
@ -23,6 +23,11 @@
|
|||
|
||||
static HRESULT (WINAPI *pDirectDrawCreateEx)(GUID *guid, void **ddraw, REFIID iid, IUnknown *outer_unknown);
|
||||
|
||||
struct vec2
|
||||
{
|
||||
float x, y;
|
||||
};
|
||||
|
||||
struct vec3
|
||||
{
|
||||
float x, y, z;
|
||||
|
@ -1277,6 +1282,158 @@ static void test_zenable(void)
|
|||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
static void test_ck_rgba(void)
|
||||
{
|
||||
static struct
|
||||
{
|
||||
struct vec4 position;
|
||||
struct vec2 texcoord;
|
||||
}
|
||||
tquad[] =
|
||||
{
|
||||
{{ 0.0f, 480.0f, 0.25f, 1.0f}, {0.0f, 0.0f}},
|
||||
{{ 0.0f, 0.0f, 0.25f, 1.0f}, {0.0f, 1.0f}},
|
||||
{{640.0f, 480.0f, 0.25f, 1.0f}, {1.0f, 0.0f}},
|
||||
{{640.0f, 0.0f, 0.25f, 1.0f}, {1.0f, 1.0f}},
|
||||
{{ 0.0f, 480.0f, 0.75f, 1.0f}, {0.0f, 0.0f}},
|
||||
{{ 0.0f, 0.0f, 0.75f, 1.0f}, {0.0f, 1.0f}},
|
||||
{{640.0f, 480.0f, 0.75f, 1.0f}, {1.0f, 0.0f}},
|
||||
{{640.0f, 0.0f, 0.75f, 1.0f}, {1.0f, 1.0f}},
|
||||
};
|
||||
static const struct
|
||||
{
|
||||
D3DCOLOR fill_color;
|
||||
BOOL color_key;
|
||||
BOOL blend;
|
||||
D3DCOLOR result1;
|
||||
D3DCOLOR result2;
|
||||
}
|
||||
tests[] =
|
||||
{
|
||||
{0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x000000ff},
|
||||
{0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x000000ff},
|
||||
{0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00},
|
||||
{0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
|
||||
{0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00807f00},
|
||||
{0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x0000ff00},
|
||||
{0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00},
|
||||
{0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00},
|
||||
};
|
||||
|
||||
IDirectDrawSurface7 *texture;
|
||||
DDSURFACEDESC2 surface_desc;
|
||||
IDirect3DDevice7 *device;
|
||||
IDirectDrawSurface7 *rt;
|
||||
IDirectDraw7 *ddraw;
|
||||
IDirect3D7 *d3d;
|
||||
D3DCOLOR color;
|
||||
HWND window;
|
||||
DDBLTFX fx;
|
||||
HRESULT hr;
|
||||
UINT i;
|
||||
|
||||
window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW,
|
||||
0, 0, 640, 480, 0, 0, 0, 0);
|
||||
if (!(device = create_device(window, DDSCL_NORMAL)))
|
||||
{
|
||||
skip("Failed to create D3D device, skipping test.\n");
|
||||
DestroyWindow(window);
|
||||
return;
|
||||
}
|
||||
|
||||
hr = IDirect3DDevice7_GetDirect3D(device, &d3d);
|
||||
ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr);
|
||||
hr = IDirect3D7_QueryInterface(d3d, &IID_IDirectDraw7, (void **)&ddraw);
|
||||
ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr);
|
||||
IDirect3D7_Release(d3d);
|
||||
|
||||
memset(&surface_desc, 0, sizeof(surface_desc));
|
||||
surface_desc.dwSize = sizeof(surface_desc);
|
||||
surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT;
|
||||
surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
||||
surface_desc.dwWidth = 256;
|
||||
surface_desc.dwHeight = 256;
|
||||
U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat);
|
||||
U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
|
||||
U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32;
|
||||
U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
|
||||
U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
|
||||
U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff;
|
||||
U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
|
||||
surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0xff00ff00;
|
||||
surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0xff00ff00;
|
||||
hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &texture, NULL);
|
||||
ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice7_SetTexture(device, 0, texture);
|
||||
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
|
||||
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
||||
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice7_GetRenderTarget(device, &rt);
|
||||
ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr);
|
||||
|
||||
for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i)
|
||||
{
|
||||
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, tests[i].color_key);
|
||||
ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, tests[i].blend);
|
||||
ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr);
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
fx.dwSize = sizeof(fx);
|
||||
U5(fx).dwFillColor = tests[i].fill_color;
|
||||
hr = IDirectDrawSurface7_Blt(texture, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
||||
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 1.0f, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
color = get_surface_color(rt, 320, 240);
|
||||
if (i == 2)
|
||||
todo_wine ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result1, i, color);
|
||||
else
|
||||
ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result1, i, color);
|
||||
|
||||
U5(fx).dwFillColor = 0xff0000ff;
|
||||
hr = IDirectDrawSurface7_Blt(texture, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx);
|
||||
ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr);
|
||||
|
||||
hr = IDirect3DDevice7_BeginScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[4], 4, 0);
|
||||
ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
|
||||
hr = IDirect3DDevice7_EndScene(device);
|
||||
ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
|
||||
|
||||
/* This tests that fragments that are masked out by the color key are
|
||||
* discarded, instead of just fully transparent. */
|
||||
color = get_surface_color(rt, 320, 240);
|
||||
if (i == 2)
|
||||
todo_wine ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result2, i, color);
|
||||
else
|
||||
ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n",
|
||||
tests[i].result2, i, color);
|
||||
}
|
||||
|
||||
IDirectDrawSurface7_Release(rt);
|
||||
IDirectDrawSurface7_Release(texture);
|
||||
IDirectDraw7_Release(ddraw);
|
||||
IDirect3DDevice7_Release(device);
|
||||
DestroyWindow(window);
|
||||
}
|
||||
|
||||
START_TEST(ddraw7)
|
||||
{
|
||||
HMODULE module = GetModuleHandleA("ddraw.dll");
|
||||
|
@ -1296,4 +1453,5 @@ START_TEST(ddraw7)
|
|||
test_depth_blit();
|
||||
test_texture_load_ckey();
|
||||
test_zenable();
|
||||
test_ck_rgba();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue