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wined3d: Introduce wined3d_stateblock_set_blend_factor().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1434,6 +1434,15 @@ void CDECL wined3d_stateblock_set_render_state(struct wined3d_stateblock *stateb
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stateblock->changed.renderState[state >> 5] |= 1u << (state & 0x1f);
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}
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void CDECL wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stateblock,
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const struct wined3d_color *blend_factor)
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{
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TRACE("stateblock %p, blend_factor %p.\n", stateblock, blend_factor);
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stateblock->stateblock_state.blend_factor = *blend_factor;
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stateblock->changed.blend_state = TRUE;
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}
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static void init_default_render_states(DWORD rs[WINEHIGHEST_RENDER_STATE + 1], const struct wined3d_d3d_info *d3d_info)
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{
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union
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@ -258,6 +258,7 @@
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@ cdecl wined3d_stateblock_create(ptr long ptr)
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@ cdecl wined3d_stateblock_decref(ptr)
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@ cdecl wined3d_stateblock_incref(ptr)
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@ cdecl wined3d_stateblock_set_blend_factor(ptr ptr)
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@ cdecl wined3d_stateblock_set_pixel_shader(ptr ptr)
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@ cdecl wined3d_stateblock_set_ps_consts_b(ptr long long ptr)
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@ cdecl wined3d_stateblock_set_ps_consts_f(ptr long long ptr)
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@ -2660,6 +2660,8 @@ HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
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enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
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ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
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ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
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void __cdecl wined3d_stateblock_set_blend_factor(struct wined3d_stateblock *stateblock,
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const struct wined3d_color *blend_factor);
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void __cdecl wined3d_stateblock_set_pixel_shader(struct wined3d_stateblock *stateblock, struct wined3d_shader *shader);
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HRESULT __cdecl wined3d_stateblock_set_ps_consts_b(struct wined3d_stateblock *stateblock,
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unsigned int start_idx, unsigned int count, const BOOL *constants);
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