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wined3d: Make the shader parameter to shader_glsl_generate_vshader() const.
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@ -4086,7 +4086,7 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
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/* GL locking is done by the caller */
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static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context,
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struct wined3d_shader_buffer *buffer, struct wined3d_shader *shader,
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struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader,
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const struct vs_compile_args *args)
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{
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const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;
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