wined3d: Make the shader parameter to shader_glsl_generate_vshader() const.

This commit is contained in:
Henri Verbeet 2011-08-22 21:02:49 +02:00 committed by Alexandre Julliard
parent f75675031f
commit 3b3470b151

View file

@ -4086,7 +4086,7 @@ static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context
/* GL locking is done by the caller */
static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context,
struct wined3d_shader_buffer *buffer, struct wined3d_shader *shader,
struct wined3d_shader_buffer *buffer, const struct wined3d_shader *shader,
const struct vs_compile_args *args)
{
const struct wined3d_shader_reg_maps *reg_maps = &shader->reg_maps;