wined3d: Get rid of the "colRGBA" variable in light().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2018-12-04 18:36:12 +03:30 committed by Alexandre Julliard
parent 8ba075a059
commit 3a386645c2

View file

@ -4152,35 +4152,15 @@ static void light(struct wined3d_context *context, const struct wined3d_state *s
else
{
float quad_att;
float colRGBA[] = {0.0f, 0.0f, 0.0f, 0.0f};
/* Light settings are affected by the model view in OpenGL, the View transform in direct3d*/
gl_info->gl_ops.gl.p_glMatrixMode(GL_MODELVIEW);
gl_info->gl_ops.gl.p_glPushMatrix();
gl_info->gl_ops.gl.p_glLoadMatrixf(&state->transforms[WINED3D_TS_VIEW]._11);
/* Diffuse: */
colRGBA[0] = lightInfo->OriginalParms.diffuse.r;
colRGBA[1] = lightInfo->OriginalParms.diffuse.g;
colRGBA[2] = lightInfo->OriginalParms.diffuse.b;
colRGBA[3] = lightInfo->OriginalParms.diffuse.a;
gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_DIFFUSE, colRGBA);
checkGLcall("glLightfv");
/* Specular */
colRGBA[0] = lightInfo->OriginalParms.specular.r;
colRGBA[1] = lightInfo->OriginalParms.specular.g;
colRGBA[2] = lightInfo->OriginalParms.specular.b;
colRGBA[3] = lightInfo->OriginalParms.specular.a;
gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_SPECULAR, colRGBA);
checkGLcall("glLightfv");
/* Ambient */
colRGBA[0] = lightInfo->OriginalParms.ambient.r;
colRGBA[1] = lightInfo->OriginalParms.ambient.g;
colRGBA[2] = lightInfo->OriginalParms.ambient.b;
colRGBA[3] = lightInfo->OriginalParms.ambient.a;
gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_AMBIENT, colRGBA);
gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_DIFFUSE, &lightInfo->OriginalParms.diffuse.r);
gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_SPECULAR, &lightInfo->OriginalParms.specular.r);
gl_info->gl_ops.gl.p_glLightfv(GL_LIGHT0 + Index, GL_AMBIENT, &lightInfo->OriginalParms.ambient.r);
checkGLcall("glLightfv");
if ((lightInfo->OriginalParms.range * lightInfo->OriginalParms.range) >= FLT_MIN)