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wined3d: Use wined3d_texture_get_level_box() in wined3d_device_copy_resource().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4646,10 +4646,7 @@ void CDECL wined3d_device_copy_resource(struct wined3d_device *device,
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for (i = 0; i < dst_texture->level_count; ++i)
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{
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wined3d_box_set(&box, 0, 0,
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wined3d_texture_get_level_width(dst_texture, i),
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wined3d_texture_get_level_height(dst_texture, i),
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0, wined3d_texture_get_level_depth(dst_texture, i));
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wined3d_texture_get_level_box(dst_texture, i, &box);
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for (j = 0; j < dst_texture->layer_count; ++j)
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{
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unsigned int idx = j * dst_texture->level_count + i;
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