d2d1/tests: Use correct flags constants with D3D11CreateDevice().

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov 2022-11-10 21:09:42 +03:00 committed by Alexandre Julliard
parent 2d12c4f8fd
commit 384b0b35c3

View file

@ -1066,13 +1066,13 @@ static ID3D11Device *create_d3d11_device(void)
ID3D11Device *device;
if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL,
D3D10_CREATE_DEVICE_BGRA_SUPPORT, &level, 1, D3D11_SDK_VERSION, &device, NULL, NULL)))
D3D11_CREATE_DEVICE_BGRA_SUPPORT, &level, 1, D3D11_SDK_VERSION, &device, NULL, NULL)))
return device;
if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL,
D3D10_CREATE_DEVICE_BGRA_SUPPORT, &level, 1, D3D11_SDK_VERSION, &device, NULL, NULL)))
D3D11_CREATE_DEVICE_BGRA_SUPPORT, &level, 1, D3D11_SDK_VERSION, &device, NULL, NULL)))
return device;
if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL,
D3D10_CREATE_DEVICE_BGRA_SUPPORT, &level, 1, D3D11_SDK_VERSION, &device, NULL, NULL)))
D3D11_CREATE_DEVICE_BGRA_SUPPORT, &level, 1, D3D11_SDK_VERSION, &device, NULL, NULL)))
return device;
return NULL;