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d2d1/tests: Use correct flags constants with D3D11CreateDevice().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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@ -1066,13 +1066,13 @@ static ID3D11Device *create_d3d11_device(void)
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ID3D11Device *device;
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if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL,
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D3D10_CREATE_DEVICE_BGRA_SUPPORT, &level, 1, D3D11_SDK_VERSION, &device, NULL, NULL)))
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D3D11_CREATE_DEVICE_BGRA_SUPPORT, &level, 1, D3D11_SDK_VERSION, &device, NULL, NULL)))
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return device;
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if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_WARP, NULL,
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D3D10_CREATE_DEVICE_BGRA_SUPPORT, &level, 1, D3D11_SDK_VERSION, &device, NULL, NULL)))
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D3D11_CREATE_DEVICE_BGRA_SUPPORT, &level, 1, D3D11_SDK_VERSION, &device, NULL, NULL)))
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return device;
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if (SUCCEEDED(D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_REFERENCE, NULL,
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D3D10_CREATE_DEVICE_BGRA_SUPPORT, &level, 1, D3D11_SDK_VERSION, &device, NULL, NULL)))
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D3D11_CREATE_DEVICE_BGRA_SUPPORT, &level, 1, D3D11_SDK_VERSION, &device, NULL, NULL)))
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return device;
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return NULL;
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