wined3d: Advertise SM 3.0 in ARB if the extensions are available.

This commit is contained in:
Stefan Dösinger 2009-06-18 18:28:41 +02:00 committed by Alexandre Julliard
parent e211a0b4a4
commit 3845b37a21

View file

@ -4124,9 +4124,14 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *g
none_shader_backend.shader_get_caps(devtype, gl_info, pCaps);
if(GL_SUPPORT(ARB_VERTEX_PROGRAM)) {
/* Shader Model 2.0 requires at least 256 vertex shader constants */
if(GL_LIMITS(vshader_constantsF) >= 256)
if(GL_SUPPORT(NV_VERTEX_PROGRAM3))
{
pCaps->VertexShaderVersion = WINED3DVS_VERSION(3,0);
TRACE_(d3d_caps)("Hardware vertex shader version 3.0 enabled (NV_VERTEX_PROGRAM3)\n");
}
else if(GL_LIMITS(vshader_constantsF) >= 256)
{
/* Shader Model 2.0 requires at least 256 vertex shader constants */
pCaps->VertexShaderVersion = WINED3DVS_VERSION(2,0);
TRACE_(d3d_caps)("Hardware vertex shader version 2.0 enabled (ARB_PROGRAM)\n");
}
@ -4139,9 +4144,14 @@ static void shader_arb_get_caps(WINED3DDEVTYPE devtype, const WineD3D_GL_Info *g
}
if(GL_SUPPORT(ARB_FRAGMENT_PROGRAM)) {
/* Shader Model 2.0 requires at least 32 pixel shader constants */
if(GL_LIMITS(vshader_constantsF) >= 32)
if(GL_SUPPORT(NV_FRAGMENT_PROGRAM2))
{
pCaps->PixelShaderVersion = WINED3DPS_VERSION(3,0);
TRACE_(d3d_caps)("Hardware pixel shader version 3.0 enabled (NV_FRAGMENT_PROGRAM2)\n");
}
else if(GL_LIMITS(vshader_constantsF) >= 32)
{
/* Shader Model 2.0 requires at least 32 pixel shader constants */
pCaps->PixelShaderVersion = WINED3DPS_VERSION(2,0);
TRACE_(d3d_caps)("Hardware pixel shader version 2.0 enabled (ARB_PROGRAM)\n");
}