wined3d: Move struct wined3d_device_vk to wined3d_vk.h.

This commit is contained in:
Zebediah Figura 2022-12-22 15:21:17 -06:00 committed by Alexandre Julliard
parent 235e3e522e
commit 37752cb6f7
2 changed files with 124 additions and 124 deletions

View file

@ -3646,35 +3646,6 @@ static inline struct wined3d_device_no3d *wined3d_device_no3d(struct wined3d_dev
return CONTAINING_RECORD(device, struct wined3d_device_no3d, d);
}
#include "wined3d_vk.h"
struct wined3d_null_resources_vk
{
struct wined3d_bo_vk bo;
VkDescriptorBufferInfo buffer_info;
struct wined3d_image_vk image_1d;
struct wined3d_image_vk image_2d;
struct wined3d_image_vk image_2dms;
struct wined3d_image_vk image_3d;
};
struct wined3d_null_views_vk
{
VkBufferView vk_view_buffer_uint;
VkBufferView vk_view_buffer_float;
VkDescriptorImageInfo vk_info_1d;
VkDescriptorImageInfo vk_info_2d;
VkDescriptorImageInfo vk_info_2dms;
VkDescriptorImageInfo vk_info_3d;
VkDescriptorImageInfo vk_info_cube;
VkDescriptorImageInfo vk_info_1d_array;
VkDescriptorImageInfo vk_info_2d_array;
VkDescriptorImageInfo vk_info_2dms_array;
VkDescriptorImageInfo vk_info_cube_array;
};
#define WINED3D_ALLOCATOR_CHUNK_SIZE (64 * 1024 * 1024)
#define WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT 15
#define WINED3D_ALLOCATOR_MIN_BLOCK_SIZE (WINED3D_ALLOCATOR_CHUNK_SIZE >> (WINED3D_ALLOCATOR_CHUNK_ORDER_COUNT - 1))
@ -3706,22 +3677,6 @@ static inline struct wined3d_allocator_chunk_gl *wined3d_allocator_chunk_gl(stru
return CONTAINING_RECORD(chunk, struct wined3d_allocator_chunk_gl, c);
}
struct wined3d_allocator_chunk_vk
{
struct wined3d_allocator_chunk c;
VkDeviceMemory vk_memory;
};
static inline struct wined3d_allocator_chunk_vk *wined3d_allocator_chunk_vk(struct wined3d_allocator_chunk *chunk)
{
return CONTAINING_RECORD(chunk, struct wined3d_allocator_chunk_vk, c);
}
void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk *chunk_vk,
struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk *chunk_vk,
struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
struct wined3d_allocator_block
{
struct list entry;
@ -3760,85 +3715,7 @@ void wined3d_allocator_cleanup(struct wined3d_allocator *allocator) DECLSPEC_HID
bool wined3d_allocator_init(struct wined3d_allocator *allocator,
size_t pool_count, const struct wined3d_allocator_ops *allocator_ops) DECLSPEC_HIDDEN;
struct wined3d_uav_clear_pipelines_vk
{
VkPipeline buffer;
VkPipeline image_1d;
VkPipeline image_1d_array;
VkPipeline image_2d;
VkPipeline image_2d_array;
VkPipeline image_3d;
};
struct wined3d_uav_clear_state_vk
{
struct wined3d_uav_clear_pipelines_vk float_pipelines;
struct wined3d_uav_clear_pipelines_vk uint_pipelines;
struct wined3d_shader_thread_group_size buffer_group_size;
struct wined3d_shader_thread_group_size image_1d_group_size;
struct wined3d_shader_thread_group_size image_1d_array_group_size;
struct wined3d_shader_thread_group_size image_2d_group_size;
struct wined3d_shader_thread_group_size image_2d_array_group_size;
struct wined3d_shader_thread_group_size image_3d_group_size;
struct wined3d_pipeline_layout_vk *image_layout;
struct wined3d_pipeline_layout_vk *buffer_layout;
};
struct wined3d_device_vk
{
struct wined3d_device d;
struct wined3d_context_vk context_vk;
VkDevice vk_device;
VkQueue vk_queue;
uint32_t vk_queue_family_index;
uint32_t timestamp_bits;
struct wined3d_vk_info vk_info;
struct wined3d_null_resources_vk null_resources_vk;
struct wined3d_null_views_vk null_views_vk;
CRITICAL_SECTION allocator_cs;
struct wined3d_allocator allocator;
struct wined3d_uav_clear_state_vk uav_clear_state;
};
static inline struct wined3d_device_vk *wined3d_device_vk(struct wined3d_device *device)
{
return CONTAINING_RECORD(device, struct wined3d_device_vk, d);
}
static inline struct wined3d_device_vk *wined3d_device_vk_from_allocator(struct wined3d_allocator *allocator)
{
return CONTAINING_RECORD(allocator, struct wined3d_device_vk, allocator);
}
static inline void wined3d_device_vk_allocator_lock(struct wined3d_device_vk *device_vk)
{
EnterCriticalSection(&device_vk->allocator_cs);
}
static inline void wined3d_device_vk_allocator_unlock(struct wined3d_device_vk *device_vk)
{
LeaveCriticalSection(&device_vk->allocator_cs);
}
bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk *device_vk,
struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
bool wined3d_device_vk_create_null_views(struct wined3d_device_vk *device_vk,
struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk *device_vk,
struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk *device_vk,
struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
void wined3d_device_vk_uav_clear_state_init(struct wined3d_device_vk *device_vk) DECLSPEC_HIDDEN;
void wined3d_device_vk_uav_clear_state_cleanup(struct wined3d_device_vk *device_vk) DECLSPEC_HIDDEN;
#include "wined3d_vk.h"
struct wined3d_device_gl
{

View file

@ -690,4 +690,127 @@ unsigned int wined3d_adapter_vk_get_memory_type_index(const struct wined3d_adapt
BOOL wined3d_adapter_vk_init_format_info(struct wined3d_adapter_vk *adapter_vk,
const struct wined3d_vk_info *vk_info) DECLSPEC_HIDDEN;
struct wined3d_null_resources_vk
{
struct wined3d_bo_vk bo;
VkDescriptorBufferInfo buffer_info;
struct wined3d_image_vk image_1d;
struct wined3d_image_vk image_2d;
struct wined3d_image_vk image_2dms;
struct wined3d_image_vk image_3d;
};
struct wined3d_null_views_vk
{
VkBufferView vk_view_buffer_uint;
VkBufferView vk_view_buffer_float;
VkDescriptorImageInfo vk_info_1d;
VkDescriptorImageInfo vk_info_2d;
VkDescriptorImageInfo vk_info_2dms;
VkDescriptorImageInfo vk_info_3d;
VkDescriptorImageInfo vk_info_cube;
VkDescriptorImageInfo vk_info_1d_array;
VkDescriptorImageInfo vk_info_2d_array;
VkDescriptorImageInfo vk_info_2dms_array;
VkDescriptorImageInfo vk_info_cube_array;
};
struct wined3d_allocator_chunk_vk
{
struct wined3d_allocator_chunk c;
VkDeviceMemory vk_memory;
};
static inline struct wined3d_allocator_chunk_vk *wined3d_allocator_chunk_vk(struct wined3d_allocator_chunk *chunk)
{
return CONTAINING_RECORD(chunk, struct wined3d_allocator_chunk_vk, c);
}
void *wined3d_allocator_chunk_vk_map(struct wined3d_allocator_chunk_vk *chunk_vk,
struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
void wined3d_allocator_chunk_vk_unmap(struct wined3d_allocator_chunk_vk *chunk_vk,
struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
struct wined3d_uav_clear_pipelines_vk
{
VkPipeline buffer;
VkPipeline image_1d;
VkPipeline image_1d_array;
VkPipeline image_2d;
VkPipeline image_2d_array;
VkPipeline image_3d;
};
struct wined3d_uav_clear_state_vk
{
struct wined3d_uav_clear_pipelines_vk float_pipelines;
struct wined3d_uav_clear_pipelines_vk uint_pipelines;
struct wined3d_shader_thread_group_size buffer_group_size;
struct wined3d_shader_thread_group_size image_1d_group_size;
struct wined3d_shader_thread_group_size image_1d_array_group_size;
struct wined3d_shader_thread_group_size image_2d_group_size;
struct wined3d_shader_thread_group_size image_2d_array_group_size;
struct wined3d_shader_thread_group_size image_3d_group_size;
struct wined3d_pipeline_layout_vk *image_layout;
struct wined3d_pipeline_layout_vk *buffer_layout;
};
struct wined3d_device_vk
{
struct wined3d_device d;
struct wined3d_context_vk context_vk;
VkDevice vk_device;
VkQueue vk_queue;
uint32_t vk_queue_family_index;
uint32_t timestamp_bits;
struct wined3d_vk_info vk_info;
struct wined3d_null_resources_vk null_resources_vk;
struct wined3d_null_views_vk null_views_vk;
CRITICAL_SECTION allocator_cs;
struct wined3d_allocator allocator;
struct wined3d_uav_clear_state_vk uav_clear_state;
};
static inline struct wined3d_device_vk *wined3d_device_vk(struct wined3d_device *device)
{
return CONTAINING_RECORD(device, struct wined3d_device_vk, d);
}
static inline struct wined3d_device_vk *wined3d_device_vk_from_allocator(struct wined3d_allocator *allocator)
{
return CONTAINING_RECORD(allocator, struct wined3d_device_vk, allocator);
}
static inline void wined3d_device_vk_allocator_lock(struct wined3d_device_vk *device_vk)
{
EnterCriticalSection(&device_vk->allocator_cs);
}
static inline void wined3d_device_vk_allocator_unlock(struct wined3d_device_vk *device_vk)
{
LeaveCriticalSection(&device_vk->allocator_cs);
}
bool wined3d_device_vk_create_null_resources(struct wined3d_device_vk *device_vk,
struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
bool wined3d_device_vk_create_null_views(struct wined3d_device_vk *device_vk,
struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
void wined3d_device_vk_destroy_null_resources(struct wined3d_device_vk *device_vk,
struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
void wined3d_device_vk_destroy_null_views(struct wined3d_device_vk *device_vk,
struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
void wined3d_device_vk_uav_clear_state_init(struct wined3d_device_vk *device_vk) DECLSPEC_HIDDEN;
void wined3d_device_vk_uav_clear_state_cleanup(struct wined3d_device_vk *device_vk) DECLSPEC_HIDDEN;
#endif /* __WINE_WINED3D_VK */