mirror of
git://source.winehq.org/git/wine.git
synced 2024-09-15 01:14:47 +00:00
include: Add Windows.Gaming.Input.ForceFeedback.IForceFeedbackEffect interface declaration.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
b1998870df
commit
36b45c6d1c
|
@ -28,6 +28,7 @@ import "windows.foundation.idl";
|
||||||
|
|
||||||
namespace Windows.Gaming.Input.ForceFeedback {
|
namespace Windows.Gaming.Input.ForceFeedback {
|
||||||
typedef enum ForceFeedbackEffectAxes ForceFeedbackEffectAxes;
|
typedef enum ForceFeedbackEffectAxes ForceFeedbackEffectAxes;
|
||||||
|
typedef enum ForceFeedbackEffectState ForceFeedbackEffectState;
|
||||||
typedef enum ForceFeedbackLoadEffectResult ForceFeedbackLoadEffectResult;
|
typedef enum ForceFeedbackLoadEffectResult ForceFeedbackLoadEffectResult;
|
||||||
interface IForceFeedbackEffect;
|
interface IForceFeedbackEffect;
|
||||||
runtimeclass ForceFeedbackMotor;
|
runtimeclass ForceFeedbackMotor;
|
||||||
|
@ -50,6 +51,15 @@ namespace Windows.Gaming.Input.ForceFeedback {
|
||||||
Z = 0x4
|
Z = 0x4
|
||||||
};
|
};
|
||||||
|
|
||||||
|
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
|
||||||
|
enum ForceFeedbackEffectState
|
||||||
|
{
|
||||||
|
Stopped = 0,
|
||||||
|
Running = 1,
|
||||||
|
Paused = 2,
|
||||||
|
Faulted = 3,
|
||||||
|
};
|
||||||
|
|
||||||
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
|
[contract(Windows.Foundation.UniversalApiContract, 3.0)]
|
||||||
enum ForceFeedbackLoadEffectResult
|
enum ForceFeedbackLoadEffectResult
|
||||||
{
|
{
|
||||||
|
@ -58,6 +68,19 @@ namespace Windows.Gaming.Input.ForceFeedback {
|
||||||
EffectNotSupported = 2
|
EffectNotSupported = 2
|
||||||
};
|
};
|
||||||
|
|
||||||
|
[
|
||||||
|
contract(Windows.Foundation.UniversalApiContract, 3.0),
|
||||||
|
uuid(a17fba0c-2ae4-48c2-8063-eabd0777cb89)
|
||||||
|
]
|
||||||
|
interface IForceFeedbackEffect : IInspectable
|
||||||
|
{
|
||||||
|
[propget] HRESULT Gain([out, retval] DOUBLE *value);
|
||||||
|
[propput] HRESULT Gain([in] DOUBLE value);
|
||||||
|
[propget] HRESULT State([out, retval] Windows.Gaming.Input.ForceFeedback.ForceFeedbackEffectState *value);
|
||||||
|
HRESULT Start();
|
||||||
|
HRESULT Stop();
|
||||||
|
}
|
||||||
|
|
||||||
[
|
[
|
||||||
contract(Windows.Foundation.UniversalApiContract, 3.0),
|
contract(Windows.Foundation.UniversalApiContract, 3.0),
|
||||||
exclusiveto(Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor),
|
exclusiveto(Windows.Gaming.Input.ForceFeedback.ForceFeedbackMotor),
|
||||||
|
|
Loading…
Reference in a new issue