wined3d: Free the logo path when we're done with it.

This commit is contained in:
Henri Verbeet 2009-03-11 10:15:09 +01:00 committed by Alexandre Julliard
parent a75590343a
commit 3644a7f6d7

View file

@ -92,231 +92,252 @@ static void CDECL wined3d_do_nothing(void)
{
}
static BOOL wined3d_init(HINSTANCE hInstDLL)
{
HMODULE mod;
char buffer[MAX_PATH+10];
DWORD size = sizeof(buffer);
HKEY hkey = 0;
HKEY appkey = 0;
DWORD len, tmpvalue;
WNDCLASSA wc;
/* We need our own window class for a fake window which we use to retrieve GL capabilities */
/* We might need CS_OWNDC in the future if we notice strange things on Windows.
* Various articles/posts about OpenGL problems on Windows recommend this. */
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = DefWindowProcA;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstDLL;
wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = "WineD3D_OpenGL";
if (!RegisterClassA(&wc) && GetLastError() != ERROR_CLASS_ALREADY_EXISTS)
{
ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
return FALSE;
}
DisableThreadLibraryCalls(hInstDLL);
mod = GetModuleHandleA( "winex11.drv" );
if (mod)
{
wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
}
else /* We are most likely on Windows */
{
wine_tsx11_lock_ptr = wined3d_do_nothing;
wine_tsx11_unlock_ptr = wined3d_do_nothing;
}
/* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
len = GetModuleFileNameA( 0, buffer, MAX_PATH );
if (len && len < MAX_PATH)
{
HKEY tmpkey;
/* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
{
char *p, *appname = buffer;
if ((p = strrchr( appname, '/' ))) appname = p + 1;
if ((p = strrchr( appname, '\\' ))) appname = p + 1;
strcat( appname, "\\Direct3D" );
TRACE("appname = [%s]\n", appname);
if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
RegCloseKey( tmpkey );
}
}
if ( 0 != hkey || 0 != appkey )
{
if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
{
if (!strcmp(buffer,"none"))
{
TRACE("Disable vertex shaders\n");
wined3d_settings.vs_mode = VS_NONE;
}
}
if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
{
if (!strcmp(buffer,"enabled"))
{
TRACE("Allow pixel shaders\n");
wined3d_settings.ps_mode = PS_HW;
}
if (!strcmp(buffer,"disabled"))
{
TRACE("Disable pixel shaders\n");
wined3d_settings.ps_mode = PS_NONE;
}
}
if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) )
{
if (!strcmp(buffer,"none"))
{
TRACE("Disable Vertex Buffer Hardware support\n");
wined3d_settings.vbo_mode = VBO_NONE;
}
else if (!strcmp(buffer,"hardware"))
{
TRACE("Allow Vertex Buffer Hardware support\n");
wined3d_settings.vbo_mode = VBO_HW;
}
}
if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
{
if (!strcmp(buffer,"disabled"))
{
TRACE("Use of GL Shading Language disabled\n");
wined3d_settings.glslRequested = FALSE;
}
}
if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
{
if (!strcmp(buffer,"backbuffer"))
{
TRACE("Using the backbuffer for offscreen rendering\n");
wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
}
else if (!strcmp(buffer,"pbuffer"))
{
TRACE("Using PBuffers for offscreen rendering\n");
wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER;
}
else if (!strcmp(buffer,"fbo"))
{
TRACE("Using FBOs for offscreen rendering\n");
wined3d_settings.offscreen_rendering_mode = ORM_FBO;
}
}
if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
{
if (!strcmp(buffer,"disabled"))
{
TRACE("Disabling render target locking\n");
wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
}
else if (!strcmp(buffer,"readdraw"))
{
TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
}
else if (!strcmp(buffer,"readtex"))
{
TRACE("Using glReadPixels for render target reading and textures for writing\n");
wined3d_settings.rendertargetlock_mode = RTL_READTEX;
}
else if (!strcmp(buffer,"texdraw"))
{
TRACE("Using textures for render target reading and glDrawPixels for writing\n");
wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW;
}
else if (!strcmp(buffer,"textex"))
{
TRACE("Reading render targets via textures and writing via textures\n");
wined3d_settings.rendertargetlock_mode = RTL_TEXTEX;
}
}
if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
{
int pci_device_id = tmpvalue;
/* A pci device id is 16-bit */
if(pci_device_id > 0xffff)
{
ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
}
else
{
TRACE("Using PCI Device ID %04x\n", pci_device_id);
wined3d_settings.pci_device_id = pci_device_id;
}
}
if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
{
int pci_vendor_id = tmpvalue;
/* A pci device id is 16-bit */
if(pci_vendor_id > 0xffff)
{
ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
}
else
{
TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
wined3d_settings.pci_vendor_id = pci_vendor_id;
}
}
if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
{
int TmpVideoMemorySize = atoi(buffer);
if(TmpVideoMemorySize > 0)
{
wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
TRACE("Use %iMB = %d byte for emulated_textureram\n",
TmpVideoMemorySize,
wined3d_settings.emulated_textureram);
}
else
ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
}
if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
{
wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, strlen(buffer) + 1);
if(wined3d_settings.logo) strcpy(wined3d_settings.logo, buffer);
}
if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
{
if (!strcmp(buffer,"enabled"))
{
TRACE("Allow multisampling\n");
wined3d_settings.allow_multisampling = TRUE;
}
}
}
if (wined3d_settings.vs_mode == VS_HW)
TRACE("Allow HW vertex shaders\n");
if (wined3d_settings.ps_mode == PS_NONE)
TRACE("Disable pixel shaders\n");
if (wined3d_settings.vbo_mode == VBO_NONE)
TRACE("Disable Vertex Buffer Hardware support\n");
if (wined3d_settings.glslRequested)
TRACE("If supported by your system, GL Shading Language will be used\n");
if (appkey) RegCloseKey( appkey );
if (hkey) RegCloseKey( hkey );
return TRUE;
}
static BOOL wined3d_destroy(void)
{
HeapFree(GetProcessHeap(), 0, wined3d_settings.logo);
return TRUE;
}
/* At process attach */
BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
{
TRACE("WineD3D DLLMain Reason=%d\n", fdwReason);
if (fdwReason == DLL_PROCESS_ATTACH)
TRACE("WineD3D DLLMain Reason=%u\n", fdwReason);
switch (fdwReason)
{
HMODULE mod;
char buffer[MAX_PATH+10];
DWORD size = sizeof(buffer);
HKEY hkey = 0;
HKEY appkey = 0;
DWORD len, tmpvalue;
WNDCLASSA wc;
case DLL_PROCESS_ATTACH:
return wined3d_init(hInstDLL);
/* We need our own window class for a fake window which we use to retrieve GL capabilities */
/* We might need CS_OWNDC in the future if we notice strange things on Windows.
* Various articles/posts about OpenGL problems on Windows recommend this. */
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = DefWindowProcA;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstDLL;
wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = "WineD3D_OpenGL";
case DLL_PROCESS_DETACH:
return wined3d_destroy();
if (!RegisterClassA(&wc) && GetLastError() != ERROR_CLASS_ALREADY_EXISTS)
{
ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
return FALSE;
}
DisableThreadLibraryCalls(hInstDLL);
mod = GetModuleHandleA( "winex11.drv" );
if (mod)
{
wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" );
wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" );
}
else /* We are most likely on Windows */
{
wine_tsx11_lock_ptr = wined3d_do_nothing;
wine_tsx11_unlock_ptr = wined3d_do_nothing;
}
/* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
len = GetModuleFileNameA( 0, buffer, MAX_PATH );
if (len && len < MAX_PATH)
{
HKEY tmpkey;
/* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
{
char *p, *appname = buffer;
if ((p = strrchr( appname, '/' ))) appname = p + 1;
if ((p = strrchr( appname, '\\' ))) appname = p + 1;
strcat( appname, "\\Direct3D" );
TRACE("appname = [%s]\n", appname);
if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
RegCloseKey( tmpkey );
}
}
if ( 0 != hkey || 0 != appkey )
{
if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) )
{
if (!strcmp(buffer,"none"))
{
TRACE("Disable vertex shaders\n");
wined3d_settings.vs_mode = VS_NONE;
}
}
if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) )
{
if (!strcmp(buffer,"enabled"))
{
TRACE("Allow pixel shaders\n");
wined3d_settings.ps_mode = PS_HW;
}
if (!strcmp(buffer,"disabled"))
{
TRACE("Disable pixel shaders\n");
wined3d_settings.ps_mode = PS_NONE;
}
}
if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) )
{
if (!strcmp(buffer,"none"))
{
TRACE("Disable Vertex Buffer Hardware support\n");
wined3d_settings.vbo_mode = VBO_NONE;
}
else if (!strcmp(buffer,"hardware"))
{
TRACE("Allow Vertex Buffer Hardware support\n");
wined3d_settings.vbo_mode = VBO_HW;
}
}
if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
{
if (!strcmp(buffer,"disabled"))
{
TRACE("Use of GL Shading Language disabled\n");
wined3d_settings.glslRequested = FALSE;
}
}
if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) )
{
if (!strcmp(buffer,"backbuffer"))
{
TRACE("Using the backbuffer for offscreen rendering\n");
wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
}
else if (!strcmp(buffer,"pbuffer"))
{
TRACE("Using PBuffers for offscreen rendering\n");
wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER;
}
else if (!strcmp(buffer,"fbo"))
{
TRACE("Using FBOs for offscreen rendering\n");
wined3d_settings.offscreen_rendering_mode = ORM_FBO;
}
}
if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) )
{
if (!strcmp(buffer,"disabled"))
{
TRACE("Disabling render target locking\n");
wined3d_settings.rendertargetlock_mode = RTL_DISABLE;
}
else if (!strcmp(buffer,"readdraw"))
{
TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n");
wined3d_settings.rendertargetlock_mode = RTL_READDRAW;
}
else if (!strcmp(buffer,"readtex"))
{
TRACE("Using glReadPixels for render target reading and textures for writing\n");
wined3d_settings.rendertargetlock_mode = RTL_READTEX;
}
else if (!strcmp(buffer,"texdraw"))
{
TRACE("Using textures for render target reading and glDrawPixels for writing\n");
wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW;
}
else if (!strcmp(buffer,"textex"))
{
TRACE("Reading render targets via textures and writing via textures\n");
wined3d_settings.rendertargetlock_mode = RTL_TEXTEX;
}
}
if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
{
int pci_device_id = tmpvalue;
/* A pci device id is 16-bit */
if(pci_device_id > 0xffff)
{
ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
}
else
{
TRACE("Using PCI Device ID %04x\n", pci_device_id);
wined3d_settings.pci_device_id = pci_device_id;
}
}
if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
{
int pci_vendor_id = tmpvalue;
/* A pci device id is 16-bit */
if(pci_vendor_id > 0xffff)
{
ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
}
else
{
TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
wined3d_settings.pci_vendor_id = pci_vendor_id;
}
}
if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
{
int TmpVideoMemorySize = atoi(buffer);
if(TmpVideoMemorySize > 0)
{
wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024;
TRACE("Use %iMB = %d byte for emulated_textureram\n",
TmpVideoMemorySize,
wined3d_settings.emulated_textureram);
}
else
ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
}
if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
{
wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, strlen(buffer) + 1);
if(wined3d_settings.logo) strcpy(wined3d_settings.logo, buffer);
}
if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) )
{
if (!strcmp(buffer,"enabled"))
{
TRACE("Allow multisampling\n");
wined3d_settings.allow_multisampling = TRUE;
}
}
}
if (wined3d_settings.vs_mode == VS_HW)
TRACE("Allow HW vertex shaders\n");
if (wined3d_settings.ps_mode == PS_NONE)
TRACE("Disable pixel shaders\n");
if (wined3d_settings.vbo_mode == VBO_NONE)
TRACE("Disable Vertex Buffer Hardware support\n");
if (wined3d_settings.glslRequested)
TRACE("If supported by your system, GL Shading Language will be used\n");
if (appkey) RegCloseKey( appkey );
if (hkey) RegCloseKey( hkey );
default:
return TRUE;
}
return TRUE;
}