d3dcompiler: Avoid LPCSTR.

This commit is contained in:
Henri Verbeet 2013-09-05 09:54:42 +02:00 committed by Alexandre Julliard
parent ad178a5b55
commit 36190dd5e6
3 changed files with 20 additions and 22 deletions

View file

@ -445,7 +445,7 @@ static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompil
}
static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName(
ID3D11ShaderReflection *iface, LPCSTR name)
ID3D11ShaderReflection *iface, const char *name)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
unsigned int i;
@ -547,7 +547,7 @@ static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantP
}
static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetVariableByName(
ID3D11ShaderReflection *iface, LPCSTR name)
ID3D11ShaderReflection *iface, const char *name)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
unsigned int i, k;
@ -582,7 +582,7 @@ static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_sha
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDescByName(
ID3D11ShaderReflection *iface, LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc)
ID3D11ShaderReflection *iface, const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
unsigned int i;
@ -767,7 +767,7 @@ static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_ref
}
static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByName(
ID3D11ShaderReflectionConstantBuffer *iface, LPCSTR name)
ID3D11ShaderReflectionConstantBuffer *iface, const char *name)
{
struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
unsigned int i;
@ -924,7 +924,7 @@ static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflect
}
static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeByName(
ID3D11ShaderReflectionType *iface, LPCSTR name)
ID3D11ShaderReflectionType *iface, const char *name)
{
struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
unsigned int i;
@ -953,7 +953,7 @@ static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflect
return &null_type.ID3D11ShaderReflectionType_iface;
}
static LPCSTR STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeName(
static const char * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeName(
ID3D11ShaderReflectionType *iface, UINT index)
{
struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);

View file

@ -27,10 +27,8 @@
perhaps with a different name? */
#define D3DXERR_INVALIDDATA 0x88760b59
HRESULT WINAPI D3DAssemble(LPCVOID data, SIZE_T datasize, LPCSTR filename,
const D3D_SHADER_MACRO *defines, LPD3DINCLUDE include,
UINT flags,
LPD3DBLOB* shader, LPD3DBLOB* error_messages);
HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filename, const D3D_SHADER_MACRO *defines,
ID3DInclude *include, UINT flags, ID3DBlob **shader, ID3DBlob **error_messages);
struct shader_test {
const char *text;

View file

@ -35,7 +35,7 @@ typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
typedef struct _D3D11_SHADER_DESC
{
UINT Version;
LPCSTR Creator;
const char *Creator;
UINT Flags;
UINT ConstantBuffers;
UINT BoundResources;
@ -76,7 +76,7 @@ typedef struct _D3D11_SHADER_DESC
typedef struct _D3D11_SHADER_VARIABLE_DESC
{
LPCSTR Name;
const char *Name;
UINT StartOffset;
UINT Size;
UINT uFlags;
@ -96,12 +96,12 @@ typedef struct _D3D11_SHADER_TYPE_DESC
UINT Elements;
UINT Members;
UINT Offset;
LPCSTR Name;
const char *Name;
} D3D11_SHADER_TYPE_DESC;
typedef struct _D3D11_SHADER_BUFFER_DESC
{
LPCSTR Name;
const char *Name;
D3D_CBUFFER_TYPE Type;
UINT Variables;
UINT Size;
@ -110,7 +110,7 @@ typedef struct _D3D11_SHADER_BUFFER_DESC
typedef struct _D3D11_SHADER_INPUT_BIND_DESC
{
LPCSTR Name;
const char *Name;
D3D_SHADER_INPUT_TYPE Type;
UINT BindPoint;
UINT BindCount;
@ -122,7 +122,7 @@ typedef struct _D3D11_SHADER_INPUT_BIND_DESC
typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
{
LPCSTR SemanticName;
const char *SemanticName;
UINT SemanticIndex;
UINT Register;
D3D_NAME SystemValueType;
@ -139,8 +139,8 @@ DECLARE_INTERFACE(ID3D11ShaderReflectionType)
{
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE;
STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE;
STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE;
@ -170,7 +170,7 @@ DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)
{
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
};
#undef INTERFACE
@ -186,13 +186,13 @@ DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
/* ID3D11ShaderReflection methods */
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
STDMETHOD(GetResourceBindingDescByName)(THIS_ LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;