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wined3d: Do not create larger staging buffers than necessary in adapter_vk_copy_bo_address().
This greatly increases performance in "Discovery Tour by Assassin's Creed: Ancient Egypt". The application frequently performs small (< 1 kiB) uploads to a large (128 MiB) buffer. Without this patch, we will always create and destroy a new Vulkan memory allocation, and the Vulkan driver will waste time zeroing the entire allocation.
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@ -1165,9 +1165,12 @@ void adapter_vk_copy_bo_address(struct wined3d_context *context,
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return;
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}
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for (i = 0; i < range_count; ++i)
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size = max(size, ranges[i].offset + ranges[i].size);
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if (src_bo && !(src_bo->memory_type & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT))
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{
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if (!(wined3d_context_vk_create_bo(context_vk, src_bo->size, VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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if (!(wined3d_context_vk_create_bo(context_vk, size, VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_bo)))
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{
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ERR("Failed to create staging bo.\n");
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@ -1187,7 +1190,7 @@ void adapter_vk_copy_bo_address(struct wined3d_context *context,
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if (dst_bo && (!(dst_bo->memory_type & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) || (!(map_flags & WINED3D_MAP_DISCARD)
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&& dst_bo->command_buffer_id > context_vk->completed_command_buffer_id)))
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{
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if (!(wined3d_context_vk_create_bo(context_vk, dst_bo->size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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if (!(wined3d_context_vk_create_bo(context_vk, size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, &staging_bo)))
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{
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ERR("Failed to create staging bo.\n");
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@ -1204,9 +1207,6 @@ void adapter_vk_copy_bo_address(struct wined3d_context *context,
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return;
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}
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for (i = 0; i < range_count; ++i)
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size = max(size, ranges[i].offset + ranges[i].size);
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src_ptr = adapter_vk_map_bo_address(context, src, size, WINED3D_MAP_READ);
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dst_ptr = adapter_vk_map_bo_address(context, dst, size, map_flags);
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