diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec index 9e0cb65fac6..5b358b8f155 100644 --- a/dlls/wined3d/wined3d.spec +++ b/dlls/wined3d/wined3d.spec @@ -8,11 +8,11 @@ @ cdecl wined3d_check_device_type(ptr long long long long long) @ cdecl wined3d_create(long long) @ cdecl wined3d_decref(ptr) -@ cdecl wined3d_enum_adapter_modes(ptr long long long ptr) +@ cdecl wined3d_enum_adapter_modes(ptr long long long long ptr) @ cdecl wined3d_get_adapter_count(ptr) -@ cdecl wined3d_get_adapter_display_mode(ptr long ptr) +@ cdecl wined3d_get_adapter_display_mode(ptr long ptr ptr) @ cdecl wined3d_get_adapter_identifier(ptr long long ptr) -@ cdecl wined3d_get_adapter_mode_count(ptr long long) +@ cdecl wined3d_get_adapter_mode_count(ptr long long long) @ cdecl wined3d_get_adapter_monitor(ptr long) @ cdecl wined3d_get_device_caps(ptr long long ptr) @ cdecl wined3d_incref(ptr) @@ -35,7 +35,7 @@ @ cdecl wined3d_device_acquire_focus_window(ptr ptr) @ cdecl wined3d_device_begin_scene(ptr) @ cdecl wined3d_device_begin_stateblock(ptr) -@ cdecl wined3d_device_clear(ptr long ptr long long float long) +@ cdecl wined3d_device_clear(ptr long ptr long ptr float long) @ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr) @ cdecl wined3d_device_color_fill(ptr ptr ptr ptr) @ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr) @@ -60,7 +60,7 @@ @ cdecl wined3d_device_get_creation_parameters(ptr ptr) @ cdecl wined3d_device_get_depth_stencil(ptr ptr) @ cdecl wined3d_device_get_device_caps(ptr ptr) -@ cdecl wined3d_device_get_display_mode(ptr long ptr) +@ cdecl wined3d_device_get_display_mode(ptr long ptr ptr) @ cdecl wined3d_device_get_front_buffer_data(ptr long ptr) @ cdecl wined3d_device_get_gamma_ramp(ptr long ptr) @ cdecl wined3d_device_get_index_buffer(ptr ptr) @@ -98,7 +98,7 @@ @ cdecl wined3d_device_init_3d(ptr ptr) @ cdecl wined3d_device_init_gdi(ptr ptr) @ cdecl wined3d_device_multiply_transform(ptr long ptr) -@ cdecl wined3d_device_present(ptr ptr ptr ptr ptr) +@ cdecl wined3d_device_present(ptr ptr ptr ptr ptr long) @ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long) @ cdecl wined3d_device_release_focus_window(ptr) @ cdecl wined3d_device_reset(ptr ptr ptr) @@ -174,9 +174,9 @@ @ cdecl wined3d_rendertarget_view_get_resource(ptr) @ cdecl wined3d_rendertarget_view_incref(ptr) -@ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr ptr) -@ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr ptr) -@ cdecl wined3d_shader_create_vs(ptr ptr ptr ptr ptr ptr) +@ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr ptr long) +@ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr ptr long) +@ cdecl wined3d_shader_create_vs(ptr ptr ptr ptr ptr ptr long) @ cdecl wined3d_shader_decref(ptr) @ cdecl wined3d_shader_get_byte_code(ptr ptr ptr) @ cdecl wined3d_shader_get_parent(ptr) @@ -190,7 +190,7 @@ @ cdecl wined3d_stateblock_incref(ptr) @ cdecl wined3d_surface_blt(ptr ptr ptr ptr long ptr long) -@ cdecl wined3d_surface_create(ptr long long long long long long long long long long long ptr ptr ptr) +@ cdecl wined3d_surface_create(ptr long long long long long long long long long long ptr ptr ptr) @ cdecl wined3d_surface_decref(ptr) @ cdecl wined3d_surface_flip(ptr ptr long) @ cdecl wined3d_surface_get_blt_status(ptr long) @@ -223,7 +223,7 @@ @ cdecl wined3d_swapchain_decref(ptr) @ cdecl wined3d_swapchain_get_back_buffer(ptr long long ptr) @ cdecl wined3d_swapchain_get_device(ptr) -@ cdecl wined3d_swapchain_get_display_mode(ptr ptr) +@ cdecl wined3d_swapchain_get_display_mode(ptr ptr ptr) @ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr) @ cdecl wined3d_swapchain_get_gamma_ramp(ptr ptr) @ cdecl wined3d_swapchain_get_parent(ptr)