d3d10: Add variable semantic parsing.

This commit is contained in:
Rico Schüller 2009-09-10 21:00:22 +02:00 committed by Alexandre Julliard
parent 5a9ecdef43
commit 3517d75f43
2 changed files with 33 additions and 23 deletions

View file

@ -94,6 +94,7 @@ struct d3d10_effect_variable
struct d3d10_effect *effect;
char *name;
char *semantic;
DWORD buffer_offset;
DWORD annotation_count;
DWORD flag;

View file

@ -60,13 +60,13 @@ static struct d3d10_effect_pass null_pass =
static struct d3d10_effect_local_buffer null_local_buffer =
{&d3d10_effect_constant_buffer_vtbl, NULL, NULL, 0, 0, 0, NULL, NULL};
static struct d3d10_effect_variable null_variable =
{&d3d10_effect_variable_vtbl, NULL, NULL, NULL, 0, 0, 0, NULL, NULL};
{&d3d10_effect_variable_vtbl, NULL, NULL, NULL, NULL, 0, 0, 0, NULL, NULL};
static struct d3d10_effect_variable null_scalar_variable =
{(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl, NULL, NULL, NULL, 0, 0, 0, NULL, NULL};
{(ID3D10EffectVariableVtbl *)&d3d10_effect_scalar_variable_vtbl, NULL, NULL, NULL, NULL, 0, 0, 0, NULL, NULL};
static struct d3d10_effect_variable null_vector_variable =
{(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl, NULL, NULL, NULL, 0, 0, 0, NULL, NULL};
{(ID3D10EffectVariableVtbl *)&d3d10_effect_vector_variable_vtbl, NULL, NULL, NULL, NULL, 0, 0, 0, NULL, NULL};
static struct d3d10_effect_variable null_matrix_variable =
{(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl, NULL, NULL, NULL, 0, 0, 0, NULL, NULL};
{(ID3D10EffectVariableVtbl *)&d3d10_effect_matrix_variable_vtbl, NULL, NULL, NULL, NULL, 0, 0, 0, NULL, NULL};
static inline void read_dword(const char **ptr, DWORD *d)
{
@ -150,22 +150,26 @@ static HRESULT parse_dxbc(const char *data, SIZE_T data_size,
return hr;
}
static char *copy_name(const char *ptr)
static BOOL copy_name(const char *ptr, char **name)
{
size_t name_len;
char *name;
name_len = strlen(ptr) + 1;
name = HeapAlloc(GetProcessHeap(), 0, name_len);
if (!name)
if( name_len == 1 )
{
ERR("Failed to allocate name memory.\n");
return NULL;
return TRUE;
}
memcpy(name, ptr, name_len);
*name = HeapAlloc(GetProcessHeap(), 0, name_len);
if (!*name)
{
ERR("Failed to allocate name memory.\n");
return FALSE;
}
return name;
memcpy(*name, ptr, name_len);
return TRUE;
}
static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx)
@ -306,8 +310,7 @@ static HRESULT parse_fx10_type(struct d3d10_effect_type *t, const char *ptr, con
read_dword(&ptr, &offset);
TRACE("Type name at offset %#x.\n", offset);
t->name = copy_name(data + offset);
if (!t->name)
if (!copy_name(data + offset, &t->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
@ -431,8 +434,7 @@ static HRESULT parse_fx10_variable_head(struct d3d10_effect_variable *v, const c
read_dword(ptr, &offset);
TRACE("Variable name at offset %#x.\n", offset);
v->name = copy_name(data + offset);
if (!v->name)
if (!copy_name(data + offset, &v->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
@ -550,8 +552,7 @@ static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, co
read_dword(ptr, &offset);
TRACE("Pass name at offset %#x.\n", offset);
p->name = copy_name(data + offset);
if (!p->name)
if (!copy_name(data + offset, &p->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
@ -610,8 +611,7 @@ static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char
read_dword(ptr, &offset);
TRACE("Technique name at offset %#x.\n", offset);
t->name = copy_name(data + offset);
if (!t->name)
if (!copy_name(data + offset, &t->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
@ -664,13 +664,22 @@ static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char
static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data)
{
DWORD offset;
unsigned int i;
HRESULT hr;
hr = parse_fx10_variable_head(v, ptr, data);
if (FAILED(hr)) return hr;
skip_dword_unknown(ptr, 1);
read_dword(ptr, &offset);
TRACE("Variable semantic at offset %#x.\n", offset);
if (!copy_name(data + offset, &v->semantic))
{
ERR("Failed to copy semantic.\n");
return E_OUTOFMEMORY;
}
TRACE("Variable semantic: %s.\n", debugstr_a(v->semantic));
read_dword(ptr, &v->buffer_offset);
TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset);
@ -713,8 +722,7 @@ static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, cons
read_dword(ptr, &offset);
TRACE("Local buffer name at offset %#x.\n", offset);
l->name = copy_name(data + offset);
if (!l->name)
if (!copy_name(data + offset, &l->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
@ -988,6 +996,7 @@ static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
TRACE("variable %p.\n", v);
HeapFree(GetProcessHeap(), 0, v->name);
HeapFree(GetProcessHeap(), 0, v->semantic);
if (v->annotations)
{
unsigned int i;