d3dx9: Correctly handle sprites array reallocation.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2020-11-23 17:14:04 +01:00 committed by Alexandre Julliard
parent d8c9671d4d
commit 34c0055cfc

View file

@ -342,6 +342,7 @@ static HRESULT WINAPI d3dx9_sprite_Draw(ID3DXSprite *iface, IDirect3DTexture9 *t
const RECT *rect, const D3DXVECTOR3 *center, const D3DXVECTOR3 *position, D3DCOLOR color)
{
struct d3dx9_sprite *This = impl_from_ID3DXSprite(iface);
struct sprite *new_sprites;
D3DSURFACE_DESC texdesc;
TRACE("iface %p, texture %p, rect %s, center %p, position %p, color 0x%08x.\n",
@ -357,9 +358,12 @@ static HRESULT WINAPI d3dx9_sprite_Draw(ID3DXSprite *iface, IDirect3DTexture9 *t
}
else if (This->allocated_sprites <= This->sprite_count)
{
This->allocated_sprites += This->allocated_sprites / 2;
This->sprites = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
This->sprites, This->allocated_sprites * sizeof(*This->sprites));
new_sprites = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
This->sprites, This->allocated_sprites * 2 * sizeof(*This->sprites));
if (!new_sprites)
return E_OUTOFMEMORY;
This->sprites = new_sprites;
This->allocated_sprites *= 2;
}
This->sprites[This->sprite_count].texture=texture;
if(!(This->flags & D3DXSPRITE_DO_NOT_ADDREF_TEXTURE))