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d3d10core/tests: Use a pixel shader that consumes SV_Position in test_pipeline_statistics_query().
Some drivers (AMD Radeon RX 6700 XT, with radeonsi from Mesa 22.2.0-rc3) emit less than one invocation per pixel, presumably because they detect that the shader control flow is uniform for all pixels. Having the control flow depend on SV_Position avoids this test failure. Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
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@ -4750,7 +4750,6 @@ static void test_occlusion_query(void)
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static void test_pipeline_statistics_query(void)
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{
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static const struct vec4 red = {1.0f, 0.0f, 0.0f, 1.0f};
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static const float white[] = {1.0f, 1.0f, 1.0f, 1.0f};
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struct d3d10core_test_context test_context;
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@ -4758,9 +4757,27 @@ static void test_pipeline_statistics_query(void)
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D3D10_QUERY_DESC query_desc;
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ID3D10Asynchronous *query;
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unsigned int data_size;
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ID3D10PixelShader *ps;
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ID3D10Device *device;
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HRESULT hr;
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static const DWORD ps_code[] =
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{
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#if 0
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float4 main(float4 pos : sv_position) : sv_target
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{
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return pos;
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}
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#endif
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0x43425844, 0xac408178, 0x2ca4213f, 0x4f2551e1, 0x1626b422, 0x00000001, 0x000000d8, 0x00000003,
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0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
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0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x00000f0f, 0x705f7673, 0x7469736f, 0x006e6f69,
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0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003,
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0x00000000, 0x0000000f, 0x745f7673, 0x65677261, 0xabab0074, 0x52444853, 0x0000003c, 0x00000040,
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0x0000000f, 0x04002064, 0x001010f2, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000,
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0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
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};
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if (!init_test_context(&test_context))
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return;
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@ -4803,8 +4820,12 @@ static void test_pipeline_statistics_query(void)
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todo_wine
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ok(!data.PSInvocations, "Got unexpected PSInvocations count: %u.\n", (unsigned int)data.PSInvocations);
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hr = ID3D10Device_CreatePixelShader(device, ps_code, sizeof(ps_code), &ps);
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ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
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ID3D10Device_PSSetShader(device, ps);
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ID3D10Asynchronous_Begin(query);
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draw_color_quad(&test_context, &red);
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draw_quad(&test_context);
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ID3D10Asynchronous_End(query);
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get_query_data(query, &data, sizeof(data));
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ok(data.IAVertices == 4, "Got unexpected IAVertices count: %u.\n", (unsigned int)data.IAVertices);
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@ -4816,6 +4837,7 @@ static void test_pipeline_statistics_query(void)
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ok(data.CPrimitives == 2, "Got unexpected CPrimitives count: %u.\n", (unsigned int)data.CPrimitives);
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ok(data.PSInvocations >= 640 * 480, "Got unexpected PSInvocations count: %u.\n", (unsigned int)data.PSInvocations);
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ID3D10PixelShader_Release(ps);
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ID3D10Asynchronous_Release(query);
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release_test_context(&test_context);
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}
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