mirror of
git://source.winehq.org/git/wine.git
synced 2024-09-14 17:16:18 +00:00
wined3d: Add a point size test.
It shows that our current behavior (enabling coord_replace on all units) is correct.
This commit is contained in:
parent
668328a697
commit
31f5b01f9a
|
@ -8371,6 +8371,12 @@ static void pointsize_test(IDirect3DDevice9 *device)
|
|||
D3DMATRIX identity;
|
||||
float ptsize, ptsize_orig, ptsizemax_orig, ptsizemin_orig;
|
||||
DWORD color;
|
||||
IDirect3DTexture9 *tex1, *tex2;
|
||||
D3DLOCKED_RECT lr;
|
||||
const DWORD tex1_data[4] = {0x00ff0000, 0x00ff0000,
|
||||
0x00000000, 0x00000000};
|
||||
const DWORD tex2_data[4] = {0x00000000, 0x0000ff00,
|
||||
0x00000000, 0x0000ff00};
|
||||
|
||||
const float vertices[] = {
|
||||
64, 64, 0.1,
|
||||
|
@ -8455,7 +8461,7 @@ static void pointsize_test(IDirect3DDevice9 *device)
|
|||
|
||||
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_POINTSIZE_MAX, (DWORD *) (&ptsizemax_orig));
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed, hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_POINTSIZE_MAX, (DWORD *) (&ptsizemin_orig));
|
||||
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_POINTSIZE_MIN, (DWORD *) (&ptsizemin_orig));
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_GetRenderState failed, hr=%08x\n", hr);
|
||||
|
||||
/* What happens if point scaling is disabled, and POINTSIZE_MAX < POINTSIZE? */
|
||||
|
@ -8596,6 +8602,86 @@ static void pointsize_test(IDirect3DDevice9 *device)
|
|||
color = getPixelColor(device, 576+4, 64+4);
|
||||
ok(color == 0x00ffffff, "pSize: Pixel (576+4),(64+4) has color 0x%08x, expected 0x00ffffff\n", color);
|
||||
|
||||
/* The following code tests point sprites with two textures, to see if each texture coordinate unit
|
||||
* generates texture coordinates for the point(result: Yes, it does)
|
||||
*
|
||||
* However, not all GL implementations support point sprites(they need GL_ARB_point_sprite), but there
|
||||
* is no point sprite cap bit in d3d because native d3d software emulates point sprites. Until the
|
||||
* SW emulation is implemented in wined3d, this test will fail on GL drivers that does not support them.
|
||||
*/
|
||||
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff0000ff, 0.0, 0);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_CreateTexture(device, 2, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &tex1, NULL);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_CreateTexture(device, 2, 2, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &tex2, NULL);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_CreateTexture failed hr=%08x\n", hr);
|
||||
memset(&lr, 0, sizeof(lr));
|
||||
hr = IDirect3DTexture9_LockRect(tex1, 0, &lr, NULL, 0);
|
||||
ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed hr=%08x\n", hr);
|
||||
memcpy(lr.pBits, tex1_data, sizeof(tex1_data));
|
||||
hr = IDirect3DTexture9_UnlockRect(tex1, 0);
|
||||
ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed hr=%08x\n", hr);
|
||||
memset(&lr, 0, sizeof(lr));
|
||||
hr = IDirect3DTexture9_LockRect(tex2, 0, &lr, NULL, 0);
|
||||
ok(hr == D3D_OK, "IDirect3DTexture9_LockRect failed hr=%08x\n", hr);
|
||||
memcpy(lr.pBits, tex2_data, sizeof(tex2_data));
|
||||
hr = IDirect3DTexture9_UnlockRect(tex2, 0);
|
||||
ok(hr == D3D_OK, "IDirect3DTexture9_UnlockRect failed hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *) tex1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_SetTexture(device, 1, (IDirect3DBaseTexture9 *) tex2);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_ADD);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLORARG2, D3DTA_CURRENT);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed hr=%08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSPRITEENABLE, TRUE);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed hr=%08x\n", hr);
|
||||
ptsize = 32.0;
|
||||
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize)));
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed, hr=%08x\n", hr);
|
||||
|
||||
hr = IDirect3DDevice9_BeginScene(device);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_BeginScene failed, hr=%08x\n", hr);
|
||||
if(SUCCEEDED(hr))
|
||||
{
|
||||
hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, &vertices[0], sizeof(float) * 3);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_DrawPrimitiveUP failed, hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_EndScene(device);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_EndScene failed, hr=%08x\n", hr);
|
||||
}
|
||||
|
||||
IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
|
||||
color = getPixelColor(device, 64-4, 64-4);
|
||||
ok(color == 0x00ff0000, "pSprite: Pixel (64-4),(64-4) has color 0x%08x, expected 0x00ff0000\n", color);
|
||||
color = getPixelColor(device, 64-4, 64+4);
|
||||
ok(color == 0x00000000, "pSprite: Pixel (64-4),(64+4) has color 0x%08x, expected 0x00000000\n", color);
|
||||
color = getPixelColor(device, 64+4, 64+4);
|
||||
ok(color == 0x0000ff00, "pSprite: Pixel (64+4),(64+4) has color 0x%08x, expected 0x0000ff00\n", color);
|
||||
color = getPixelColor(device, 64+4, 64-4);
|
||||
ok(color == 0x00ffff00, "pSprite: Pixel (64+4),(64-4) has color 0x%08x, expected 0x00ffff00\n", color);
|
||||
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_SetTextureStageState(device, 1, D3DTSS_COLOROP, D3DTOP_DISABLE);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetTextureStageState failed hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_SetTexture(device, 1, NULL);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetTexture failed hr=%08x\n", hr);
|
||||
IDirect3DTexture9_Release(tex1);
|
||||
IDirect3DTexture9_Release(tex2);
|
||||
|
||||
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSPRITEENABLE, FALSE);
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_POINTSIZE, *((DWORD *) (&ptsize_orig)));
|
||||
ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed hr=%08x\n", hr);
|
||||
hr = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &identity);
|
||||
|
|
Loading…
Reference in a new issue