ddraw: Fix error checking in IDirect3DExecuteBufferImpl_Execute().

This commit is contained in:
Gerald Pfeifer 2009-06-19 19:01:21 +02:00 committed by Alexandre Julliard
parent ec7fc36862
commit 3176d936f9

View file

@ -249,7 +249,7 @@ IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This,
TRACE("(%08x,%08x)\n", ci->u1.dlstLightStateType, ci->u2.dwArg[0]); TRACE("(%08x,%08x)\n", ci->u1.dlstLightStateType, ci->u2.dwArg[0]);
if (!ci->u1.dlstLightStateType && (ci->u1.dlstLightStateType > D3DLIGHTSTATE_COLORVERTEX)) if (!ci->u1.dlstLightStateType || (ci->u1.dlstLightStateType > D3DLIGHTSTATE_COLORVERTEX))
ERR("Unexpected Light State Type\n"); ERR("Unexpected Light State Type\n");
else if (ci->u1.dlstLightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */) { else if (ci->u1.dlstLightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */) {
DWORD matHandle = ci->u2.dwArg[0]; DWORD matHandle = ci->u2.dwArg[0];