d3d10: Add ID3D10EffectDepthStencilVariableVtbl.

This commit is contained in:
Rico Schüller 2009-10-26 18:38:46 +01:00 committed by Alexandre Julliard
parent 1b0404f69e
commit 3000abae9b

View file

@ -53,6 +53,7 @@ static const struct ID3D10EffectScalarVariableVtbl d3d10_effect_scalar_variable_
static const struct ID3D10EffectVectorVariableVtbl d3d10_effect_vector_variable_vtbl;
static const struct ID3D10EffectMatrixVariableVtbl d3d10_effect_matrix_variable_vtbl;
static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vtbl;
static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl;
static const struct ID3D10EffectTypeVtbl d3d10_effect_type_vtbl;
/* null objects - needed for invalid calls */
@ -80,6 +81,9 @@ static struct d3d10_effect_variable null_matrix_variable =
static struct d3d10_effect_variable null_blend_variable =
{(ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl, &null_local_buffer,
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
static struct d3d10_effect_variable null_depth_stencil_variable =
{(ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl, &null_local_buffer,
NULL, NULL, NULL, 0, 0, 0, 0, &null_type, NULL, NULL, NULL};
static struct d3d10_effect_type *get_fx10_type(struct d3d10_effect *effect, const char *data, DWORD offset);
@ -3862,6 +3866,211 @@ static const struct ID3D10EffectBlendVariableVtbl d3d10_effect_blend_variable_vt
d3d10_effect_blend_variable_GetBackingStore,
};
/* ID3D10EffectVariable methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_IsValid(ID3D10EffectDepthStencilVariable *iface)
{
TRACE("iface %p\n", iface);
return (struct d3d10_effect_variable *)iface != &null_depth_stencil_variable;
}
static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetType(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_GetType((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDesc(ID3D10EffectDepthStencilVariable *iface,
D3D10_EFFECT_VARIABLE_DESC *desc)
{
return d3d10_effect_variable_GetDesc((ID3D10EffectVariable *)iface, desc);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByIndex(
ID3D10EffectDepthStencilVariable *iface, UINT index)
{
return d3d10_effect_variable_GetAnnotationByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetAnnotationByName(
ID3D10EffectDepthStencilVariable *iface, LPCSTR name)
{
return d3d10_effect_variable_GetAnnotationByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByIndex(
ID3D10EffectDepthStencilVariable *iface, UINT index)
{
return d3d10_effect_variable_GetMemberByIndex((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberByName(
ID3D10EffectDepthStencilVariable *iface, LPCSTR name)
{
return d3d10_effect_variable_GetMemberByName((ID3D10EffectVariable *)iface, name);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetMemberBySemantic(
ID3D10EffectDepthStencilVariable *iface, LPCSTR semantic)
{
return d3d10_effect_variable_GetMemberBySemantic((ID3D10EffectVariable *)iface, semantic);
}
static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetElement(
ID3D10EffectDepthStencilVariable *iface, UINT index)
{
return d3d10_effect_variable_GetElement((ID3D10EffectVariable *)iface, index);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetParentConstantBuffer(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_GetParentConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsScalar(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsScalar((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsVector(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsVector((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsMatrix(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsMatrix((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsString(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsString((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShaderResource(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsShaderResource((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRenderTargetView(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsRenderTargetView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencilView(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsDepthStencilView((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsConstantBuffer(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsConstantBuffer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsShader(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsShader((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsBlend(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsBlend((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsDepthStencil(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsDepthStencil((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsRasterizer(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsRasterizer((ID3D10EffectVariable *)iface);
}
static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_AsSampler(
ID3D10EffectDepthStencilVariable *iface)
{
return d3d10_effect_variable_AsSampler((ID3D10EffectVariable *)iface);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_SetRawValue(ID3D10EffectDepthStencilVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_SetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetRawValue(ID3D10EffectDepthStencilVariable *iface,
void *data, UINT offset, UINT count)
{
return d3d10_effect_variable_GetRawValue((ID3D10EffectVariable *)iface, data, offset, count);
}
/* ID3D10EffectDepthStencilVariable methods */
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetDepthStencilState(ID3D10EffectDepthStencilVariable *iface,
UINT index, ID3D10DepthStencilState **depth_stencil_state)
{
FIXME("iface %p, index %u, depth_stencil_state %p stub!\n", iface, index, depth_stencil_state);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3d10_effect_depth_stencil_variable_GetBackingStore(ID3D10EffectDepthStencilVariable *iface,
UINT index, D3D10_DEPTH_STENCIL_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static const struct ID3D10EffectDepthStencilVariableVtbl d3d10_effect_depth_stencil_variable_vtbl =
{
/* ID3D10EffectVariable methods */
d3d10_effect_depth_stencil_variable_IsValid,
d3d10_effect_depth_stencil_variable_GetType,
d3d10_effect_depth_stencil_variable_GetDesc,
d3d10_effect_depth_stencil_variable_GetAnnotationByIndex,
d3d10_effect_depth_stencil_variable_GetAnnotationByName,
d3d10_effect_depth_stencil_variable_GetMemberByIndex,
d3d10_effect_depth_stencil_variable_GetMemberByName,
d3d10_effect_depth_stencil_variable_GetMemberBySemantic,
d3d10_effect_depth_stencil_variable_GetElement,
d3d10_effect_depth_stencil_variable_GetParentConstantBuffer,
d3d10_effect_depth_stencil_variable_AsScalar,
d3d10_effect_depth_stencil_variable_AsVector,
d3d10_effect_depth_stencil_variable_AsMatrix,
d3d10_effect_depth_stencil_variable_AsString,
d3d10_effect_depth_stencil_variable_AsShaderResource,
d3d10_effect_depth_stencil_variable_AsRenderTargetView,
d3d10_effect_depth_stencil_variable_AsDepthStencilView,
d3d10_effect_depth_stencil_variable_AsConstantBuffer,
d3d10_effect_depth_stencil_variable_AsShader,
d3d10_effect_depth_stencil_variable_AsBlend,
d3d10_effect_depth_stencil_variable_AsDepthStencil,
d3d10_effect_depth_stencil_variable_AsRasterizer,
d3d10_effect_depth_stencil_variable_AsSampler,
d3d10_effect_depth_stencil_variable_SetRawValue,
d3d10_effect_depth_stencil_variable_GetRawValue,
/* ID3D10EffectDepthStencilVariable methods */
d3d10_effect_depth_stencil_variable_GetDepthStencilState,
d3d10_effect_depth_stencil_variable_GetBackingStore,
};
/* ID3D10EffectType methods */
static BOOL STDMETHODCALLTYPE d3d10_effect_type_IsValid(ID3D10EffectType *iface)