d3d9/tests: Test D3D9Ex vertex buffer lock address stability.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2019-01-25 18:15:04 +01:00 committed by Alexandre Julliard
parent 4ee4b35cb2
commit 2feea1a4b1

View file

@ -33,6 +33,7 @@ static HRESULT (WINAPI *pDirect3DCreate9Ex)(UINT SDKVersion, IDirect3D9Ex **d3d9
#define CREATE_DEVICE_FULLSCREEN 0x01
#define CREATE_DEVICE_NOWINDOWCHANGES 0x02
#define CREATE_DEVICE_SWVP_ONLY 0x04
struct device_desc
{
@ -178,6 +179,8 @@ static IDirect3DDevice9Ex *create_device(HWND focus_window, const struct device_
present_parameters.Windowed = !(desc->flags & CREATE_DEVICE_FULLSCREEN);
if (desc->flags & CREATE_DEVICE_NOWINDOWCHANGES)
behavior_flags |= D3DCREATE_NOWINDOWCHANGES;
if (desc->flags & CREATE_DEVICE_SWVP_ONLY)
behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
}
mode.Size = sizeof(mode);
@ -4753,6 +4756,99 @@ static void test_sysmem_draw(void)
DestroyWindow(window);
}
static void test_pinned_buffers(void)
{
static const struct
{
DWORD device_flags;
DWORD usage;
D3DPOOL pool;
}
tests[] =
{
{CREATE_DEVICE_SWVP_ONLY, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, D3DPOOL_DEFAULT},
{0, 0, D3DPOOL_SYSTEMMEM},
};
static const unsigned int vertex_count = 1024;
struct device_desc device_desc;
IDirect3DVertexBuffer9 *buffer;
IDirect3DDevice9Ex *device;
D3DVERTEXBUFFER_DESC desc;
unsigned int i, test;
struct vec3
{
float x, y, z;
} *ptr, *ptr2;
UINT refcount;
HWND window;
HRESULT hr;
window = create_window();
for (test = 0; test < ARRAY_SIZE(tests); ++test)
{
device_desc.device_window = window;
device_desc.width = 640;
device_desc.height = 480;
device_desc.flags = tests[test].device_flags;
if (!(device = create_device(window, &device_desc)))
{
skip("Test %u: failed to create a D3D device.\n", test);
continue;
}
hr = IDirect3DDevice9Ex_CreateVertexBuffer(device, vertex_count * sizeof(*ptr),
tests[test].usage, 0, tests[test].pool, &buffer, NULL);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
hr = IDirect3DVertexBuffer9_GetDesc(buffer, &desc);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
ok(desc.Pool == tests[test].pool, "Test %u: got unexpected pool %#x.\n", test, desc.Pool);
ok(desc.Usage == tests[test].usage, "Test %u: got unexpected usage %#x.\n", test, desc.Usage);
hr = IDirect3DVertexBuffer9_Lock(buffer, 0, vertex_count * sizeof(*ptr), (void **)&ptr, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
for (i = 0; i < vertex_count; ++i)
{
ptr[i].x = i * 1.0f;
ptr[i].y = i * 2.0f;
ptr[i].z = i * 3.0f;
}
hr = IDirect3DVertexBuffer9_Unlock(buffer);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
hr = IDirect3DDevice9Ex_SetFVF(device, D3DFVF_XYZ);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
hr = IDirect3DDevice9Ex_SetStreamSource(device, 0, buffer, 0, sizeof(*ptr));
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
hr = IDirect3DDevice9Ex_BeginScene(device);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
hr = IDirect3DDevice9Ex_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
hr = IDirect3DDevice9Ex_EndScene(device);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
hr = IDirect3DVertexBuffer9_Lock(buffer, 0, vertex_count * sizeof(*ptr2), (void **)&ptr2, D3DLOCK_DISCARD);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
ok(ptr2 == ptr, "Test %u: got unexpected ptr2 %p, expected %p.\n", test, ptr2, ptr);
for (i = 0; i < vertex_count; ++i)
{
if (ptr2[i].x != i * 1.0f || ptr2[i].y != i * 2.0f || ptr2[i].z != i * 3.0f)
{
ok(FALSE, "Test %u: got unexpected vertex %u {%.8e, %.8e, %.8e}, expected {%.8e, %.8e, %.8e}.\n",
test, i, ptr2[i].x, ptr2[i].y, ptr2[i].z, i * 1.0f, i * 2.0f, i * 3.0f);
break;
}
}
hr = IDirect3DVertexBuffer9_Unlock(buffer);
ok(hr == D3D_OK, "Test %u: got unexpected hr %#x.\n", test, hr);
IDirect3DVertexBuffer9_Release(buffer);
refcount = IDirect3DDevice9Ex_Release(device);
ok(!refcount, "Test %u: device has %u references left.\n", test, refcount);
}
DestroyWindow(window);
}
START_TEST(d3d9ex)
{
DEVMODEW current_mode;
@ -4806,4 +4902,5 @@ START_TEST(d3d9ex)
test_frame_latency();
test_resource_access();
test_sysmem_draw();
test_pinned_buffers();
}