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include/d3d12: Fix typos.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -944,7 +944,7 @@ typedef struct D3D12_TEXCUBE_ARRAY_SRV
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{
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UINT MostDetailedMip;
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UINT MipLevels;
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UINT First2DArraySlice;
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UINT First2DArrayFace;
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UINT NumCubes;
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FLOAT ResourceMinLODClamp;
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} D3D12_TEXCUBE_ARRAY_SRV;
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@ -2172,7 +2172,7 @@ interface ID3D12RootSignatureDeserializer : IUnknown
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ID3DBlob **blob, ID3DBlob **error_blob);
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typedef HRESULT (__stdcall *PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter,
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D3D_FEATURE_LEVEL minmum_feature_level, REFIID iid, void **device);
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D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device);
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[local] HRESULT __stdcall D3D12CreateDevice(IUnknown *adapter,
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D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device);
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