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d3d9: Use the wined3d_streaming_buffer helpers to manage the streaming vertex buffer.
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@ -100,9 +100,8 @@ struct d3d9_device
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struct fvf_declaration *fvf_decls;
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UINT fvf_decl_count, fvf_decl_size;
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struct wined3d_buffer *vertex_buffer;
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UINT vertex_buffer_size;
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UINT vertex_buffer_pos;
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struct wined3d_streaming_buffer vertex_buffer;
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struct wined3d_buffer *index_buffer;
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UINT index_buffer_size;
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UINT index_buffer_pos;
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@ -663,8 +663,7 @@ static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *if
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}
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heap_free(device->fvf_decls);
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if (device->vertex_buffer)
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wined3d_buffer_decref(device->vertex_buffer);
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wined3d_streaming_buffer_cleanup(&device->vertex_buffer);
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if (device->index_buffer)
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wined3d_buffer_decref(device->index_buffer);
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@ -1079,12 +1078,7 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
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wined3d_mutex_lock();
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if (device->vertex_buffer)
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{
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wined3d_buffer_decref(device->vertex_buffer);
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device->vertex_buffer = NULL;
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device->vertex_buffer_size = 0;
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}
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wined3d_streaming_buffer_cleanup(&device->vertex_buffer);
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if (device->index_buffer)
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{
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@ -3080,54 +3074,14 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
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return D3D_OK;
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}
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/* The caller is responsible for wined3d locking */
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static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UINT min_size)
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{
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HRESULT hr;
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if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
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{
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UINT size = max(device->vertex_buffer_size * 2, min_size);
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struct wined3d_buffer_desc desc;
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struct wined3d_buffer *buffer;
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TRACE("Growing vertex buffer to %u bytes.\n", size);
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desc.byte_width = size;
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desc.usage = WINED3DUSAGE_DYNAMIC;
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desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
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desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W;
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desc.misc_flags = 0;
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desc.structure_byte_stride = 0;
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if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
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NULL, NULL, &d3d9_null_wined3d_parent_ops, &buffer)))
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{
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ERR("Failed to create vertex buffer, hr %#x.\n", hr);
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return hr;
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}
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if (device->vertex_buffer)
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wined3d_buffer_decref(device->vertex_buffer);
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device->vertex_buffer = buffer;
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device->vertex_buffer_size = size;
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device->vertex_buffer_pos = 0;
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}
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return D3D_OK;
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}
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static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
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D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride)
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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HRESULT hr;
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UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
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struct wined3d_map_desc wined3d_map_desc;
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struct wined3d_box wined3d_box = {0};
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UINT size = vtx_count * stride;
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struct wined3d_resource *vb;
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UINT vb_pos, align;
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unsigned int vb_pos;
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HRESULT hr;
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TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
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iface, primitive_type, primitive_count, data, stride);
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@ -3152,29 +3106,11 @@ static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
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return D3DERR_INVALIDCALL;
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}
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hr = d3d9_device_prepare_vertex_buffer(device, size);
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if (FAILED(hr))
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if (FAILED(hr = wined3d_streaming_buffer_upload(device->wined3d_device,
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&device->vertex_buffer, data, size, stride, &vb_pos)))
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goto done;
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vb_pos = device->vertex_buffer_pos;
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align = vb_pos % stride;
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if (align) align = stride - align;
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if (vb_pos + size + align > device->vertex_buffer_size)
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vb_pos = 0;
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else
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vb_pos += align;
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wined3d_box.left = vb_pos;
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wined3d_box.right = vb_pos + size;
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vb = wined3d_buffer_get_resource(device->vertex_buffer);
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if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
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WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
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goto done;
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memcpy(wined3d_map_desc.data, data, size);
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wined3d_resource_unmap(vb, 0);
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device->vertex_buffer_pos = vb_pos + size;
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hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, stride);
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hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer.buffer, 0, stride);
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if (FAILED(hr))
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goto done;
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@ -3240,7 +3176,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa
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UINT idx_size = idx_count * idx_fmt_size;
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struct wined3d_map_desc wined3d_map_desc;
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struct wined3d_box wined3d_box = {0};
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struct wined3d_resource *ib, *vb;
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struct wined3d_resource *ib;
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UINT vb_pos, ib_pos, align;
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HRESULT hr;
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@ -3269,28 +3205,10 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa
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return D3DERR_INVALIDCALL;
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}
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hr = d3d9_device_prepare_vertex_buffer(device, vtx_size);
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if (FAILED(hr))
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if (FAILED(hr = wined3d_streaming_buffer_upload(device->wined3d_device, &device->vertex_buffer,
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(char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size, vertex_stride, &vb_pos)))
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goto done;
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vb_pos = device->vertex_buffer_pos;
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align = vb_pos % vertex_stride;
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if (align) align = vertex_stride - align;
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if (vb_pos + vtx_size + align > device->vertex_buffer_size)
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vb_pos = 0;
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else
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vb_pos += align;
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wined3d_box.left = vb_pos;
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wined3d_box.right = vb_pos + vtx_size;
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vb = wined3d_buffer_get_resource(device->vertex_buffer);
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if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
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WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
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goto done;
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memcpy(wined3d_map_desc.data, (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size);
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wined3d_resource_unmap(vb, 0);
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device->vertex_buffer_pos = vb_pos + vtx_size;
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hr = d3d9_device_prepare_index_buffer(device, idx_size);
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if (FAILED(hr))
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goto done;
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@ -3313,7 +3231,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa
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wined3d_resource_unmap(ib, 0);
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device->index_buffer_pos = ib_pos + idx_size;
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hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer, 0, vertex_stride);
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hr = wined3d_stateblock_set_stream_source(device->state, 0, device->vertex_buffer.buffer, 0, vertex_stride);
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if (FAILED(hr))
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goto done;
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@ -4754,6 +4672,8 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
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device->stateblock_state = wined3d_stateblock_get_state(device->state);
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device->update_state = device->state;
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wined3d_streaming_buffer_init(&device->vertex_buffer, WINED3D_BIND_VERTEX_BUFFER);
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if (flags & D3DCREATE_MULTITHREADED)
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wined3d_device_set_multithreaded(device->wined3d_device);
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