d3d8: Enumerate wined3d outputs in d3d8_init().

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zhiyi Zhang 2020-03-03 22:18:30 +08:00 committed by Alexandre Julliard
parent ca9b5f6748
commit 2e848c18d9
2 changed files with 38 additions and 14 deletions

View file

@ -57,6 +57,8 @@ struct d3d8
IDirect3D8 IDirect3D8_iface;
LONG refcount;
struct wined3d *wined3d;
struct wined3d_output **wined3d_outputs;
unsigned int wined3d_output_count;
};
BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;

View file

@ -70,6 +70,7 @@ static ULONG WINAPI d3d8_Release(IDirect3D8 *iface)
wined3d_decref(d3d8->wined3d);
wined3d_mutex_unlock();
heap_free(d3d8->wined3d_outputs);
heap_free(d3d8);
}
@ -93,22 +94,10 @@ static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_
static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface)
{
struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
struct wined3d_adapter *wined3d_adapter;
unsigned int adapter_idx, adapter_count;
unsigned int output_count = 0;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
adapter_count = wined3d_get_adapter_count(d3d8->wined3d);
for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
{
wined3d_adapter = wined3d_get_adapter(d3d8->wined3d, adapter_idx);
output_count += wined3d_adapter_get_output_count(wined3d_adapter);
}
wined3d_mutex_unlock();
return output_count;
return d3d8->wined3d_output_count;
}
static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter,
@ -425,15 +414,48 @@ BOOL d3d8_init(struct d3d8 *d3d8)
| WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
| WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART
| WINED3D_LEGACY_CUBEMAP_FILTERING;
unsigned int adapter_idx, output_idx, adapter_count, output_count = 0;
struct wined3d_adapter *wined3d_adapter;
d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl;
d3d8->refcount = 1;
wined3d_mutex_lock();
d3d8->wined3d = wined3d_create(flags);
wined3d_mutex_unlock();
if (!d3d8->wined3d)
{
wined3d_mutex_unlock();
return FALSE;
}
adapter_count = wined3d_get_adapter_count(d3d8->wined3d);
for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
{
wined3d_adapter = wined3d_get_adapter(d3d8->wined3d, adapter_idx);
output_count += wined3d_adapter_get_output_count(wined3d_adapter);
}
d3d8->wined3d_outputs = heap_calloc(output_count, sizeof(*d3d8->wined3d_outputs));
if (!d3d8->wined3d_outputs)
{
wined3d_decref(d3d8->wined3d);
wined3d_mutex_unlock();
return FALSE;
}
d3d8->wined3d_output_count = 0;
for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
{
wined3d_adapter = wined3d_get_adapter(d3d8->wined3d, adapter_idx);
output_count = wined3d_adapter_get_output_count(wined3d_adapter);
for (output_idx = 0; output_idx < output_count; ++output_idx)
{
d3d8->wined3d_outputs[d3d8->wined3d_output_count] =
wined3d_adapter_get_output(wined3d_adapter, output_idx);
++d3d8->wined3d_output_count;
}
}
wined3d_mutex_unlock();
return TRUE;
}