wined3d: Add support for R32F and R16F texture formats.

This commit is contained in:
Ivan Gyurdiev 2006-09-05 03:40:24 -04:00 committed by Alexandre Julliard
parent de54843d7b
commit 2e1cf4d948
3 changed files with 6 additions and 4 deletions

View file

@ -1650,8 +1650,10 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
BOOL half_pixel_support = GL_SUPPORT(ARB_HALF_FLOAT_PIXEL);
switch (CheckFormat) {
case D3DFMT_R16F:
case D3DFMT_A16B16G16R16F:
if (!half_pixel_support) break;
case D3DFMT_R32F:
case D3DFMT_A32B32G32R32F:
TRACE_(d3d_caps)("[OK]\n");
return WINED3D_OK;
@ -1748,9 +1750,7 @@ static HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapt
/*****
* Float formats: Not supported right now
*/
case WINED3DFMT_R16F:
case WINED3DFMT_G16R16F:
case WINED3DFMT_R32F:
case WINED3DFMT_G32R32F:
case WINED3DFMT_CxV8U8:
TRACE_(d3d_caps)("[FAILED]\n"); /* Enable when implemented */

View file

@ -47,13 +47,13 @@ static const PixelFormatDesc formats[] = {
{WINED3DFMT_G8R8_G8B8 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,TRUE ,0 ,0 ,0 },
{WINED3DFMT_R8G8_B8G8 ,0x0 ,0x0 ,0x0 ,0x0 ,1/*?*/ ,TRUE ,0 ,0 ,0 },
/* IEEE formats */
{WINED3DFMT_R32F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,0 ,0 ,0 },
{WINED3DFMT_R32F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,GL_RGB32F_ARB ,GL_RED ,GL_FLOAT },
{WINED3DFMT_G32R32F ,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE ,0 ,0 ,0 },
{WINED3DFMT_A32B32G32R32F,0x0 ,0x0 ,0x0 ,0x0 ,16 ,FALSE ,GL_RGBA32F_ARB ,GL_RGBA ,GL_FLOAT },
/* Hmm? */
{WINED3DFMT_CxV8U8 ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,0 ,0 ,0 },
/* Float */
{WINED3DFMT_R16F ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,0 ,0 ,0 },
{WINED3DFMT_R16F ,0x0 ,0x0 ,0x0 ,0x0 ,2 ,FALSE ,GL_RGB16F_ARB ,GL_RED ,GL_HALF_FLOAT_ARB },
{WINED3DFMT_G16R16F ,0x0 ,0x0 ,0x0 ,0x0 ,4 ,FALSE ,0 ,0 ,0 },
{WINED3DFMT_A16B16G16R16F,0x0 ,0x0 ,0x0 ,0x0 ,8 ,FALSE ,GL_RGBA16F_ARB ,GL_RGBA ,GL_HALF_FLOAT_ARB },
/* Palettized formats */

View file

@ -477,7 +477,9 @@ typedef void (APIENTRY * PGLFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint leve
#ifndef GL_ARB_texture_float
#define GL_ARB_texture_float 1
#define GL_RGBA32F_ARB 0x8814
#define GL_RGB32F_ARB 0x8815
#define GL_RGBA16F_ARB 0x881A
#define GL_RGB16F_ARB 0x881B
#endif
/* GL_ARB_half_float_pixel */
#ifndef GL_ARB_half_float_pixel