d3d8: Forbid capturing a stateblock while recording.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-04-03 21:18:43 -05:00 committed by Alexandre Julliard
parent d63e1bc9ab
commit 2e01e46aeb
2 changed files with 7 additions and 1 deletions

View file

@ -1964,6 +1964,12 @@ static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWO
TRACE("iface %p, token %#x.\n", iface, token);
wined3d_mutex_lock();
if (device->recording)
{
wined3d_mutex_unlock();
WARN("Trying to capture stateblock while recording, returning D3DERR_INVALIDCALL.\n");
return D3DERR_INVALIDCALL;
}
stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
if (!stateblock)
{

View file

@ -7280,7 +7280,7 @@ static void test_begin_end_state_block(void)
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_CaptureStateBlock(device, stateblock);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice8_CreateStateBlock(device, D3DSBT_ALL, &stateblock2);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);