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d2d1: Remove warning message for glyph run description.
Every DrawTextLayout() call will produce this warning, if there is any text to draw. Description is not required to draw a run, and is safe to ignore. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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@ -2804,8 +2804,6 @@ static HRESULT STDMETHODCALLTYPE d2d_text_renderer_DrawGlyphRun(IDWriteTextRende
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iface, ctx, baseline_origin_x, baseline_origin_y,
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measuring_mode, glyph_run, glyph_run_desc, effect);
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if (glyph_run_desc)
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WARN("Ignoring glyph run description %p.\n", glyph_run_desc);
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if (context->options & ~(D2D1_DRAW_TEXT_OPTIONS_NO_SNAP | D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT))
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FIXME("Ignoring options %#x.\n", context->options);
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