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dsound: Remove some more unused variables.
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parent
3252d093fc
commit
2b8a1815e6
3 changed files with 17 additions and 26 deletions
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@ -355,7 +355,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Stop(LPDIRECTSOUNDBUFFER8 iface)
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else
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This->state = STATE_STOPPED;
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}
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DSOUND_CheckEvent(This, 0);
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DSOUND_CheckEvent(This, 0, 0);
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LeaveCriticalSection(&(This->lock));
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/* **** */
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@ -1030,8 +1030,6 @@ HRESULT IDirectSoundBufferImpl_Create(
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dsb->lpVtbl = &dsbvt;
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dsb->iks = NULL;
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dsb->remix_pos = 0;
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/* size depends on version */
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CopyMemory(&dsb->dsbd, dsbd, dsbd->dwSize);
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@ -1135,7 +1133,6 @@ HRESULT IDirectSoundBufferImpl_Create(
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/* It's not necessary to initialize values to zero since */
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/* we allocated this structure with HEAP_ZERO_MEMORY... */
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dsb->playpos = 0;
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dsb->buf_mixpos = 0;
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dsb->state = STATE_STOPPED;
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@ -1285,7 +1282,6 @@ HRESULT IDirectSoundBufferImpl_Duplicate(
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dsb->ref = 0;
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dsb->state = STATE_STOPPED;
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dsb->playpos = 0;
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dsb->buf_mixpos = 0;
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dsb->device = device;
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dsb->ds3db = NULL;
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@ -162,7 +162,7 @@ struct IDirectSoundBufferImpl
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PWAVEFORMATEX pwfx;
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BufferMemory* buffer;
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DWORD playflags,state,leadin;
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DWORD playpos,startpos,writelead,buflen;
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DWORD startpos,writelead,buflen;
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DWORD nAvgBytesPerSec;
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DWORD freq;
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DSVOLUMEPAN volpan;
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@ -170,7 +170,7 @@ struct IDirectSoundBufferImpl
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/* used for frequency conversion (PerfectPitch) */
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ULONG freqAdjust, freqAcc;
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/* used for intelligent (well, sort of) prebuffering */
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DWORD primary_mixpos, buf_mixpos, last_playpos, remix_pos;
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DWORD primary_mixpos, buf_mixpos, last_playpos;
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/* IDirectSoundNotifyImpl fields */
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IDirectSoundNotifyImpl* notify;
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@ -433,7 +433,7 @@ DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This, DWORD pplay, DWORD p
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/* mixer.c */
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void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len);
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void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, DWORD playpos, int len);
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void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan);
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void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan);
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void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb);
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@ -106,7 +106,7 @@ void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
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* "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes
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* beyond that position.
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*/
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void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
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void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, DWORD playpos, int len)
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{
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int i;
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DWORD offset;
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@ -117,7 +117,7 @@ void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
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return;
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TRACE("(%p) buflen = %d, playpos = %d, len = %d\n",
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dsb, dsb->buflen, dsb->playpos, len);
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dsb, dsb->buflen, playpos, len);
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for (i = 0; i < dsb->nrofnotifies ; i++) {
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event = dsb->notifies + i;
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offset = event->dwOffset;
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@ -136,14 +136,14 @@ void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, int len)
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} else
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return;
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}
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if ((dsb->playpos + len) >= dsb->buflen) {
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if ((offset < ((dsb->playpos + len) % dsb->buflen)) ||
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(offset >= dsb->playpos)) {
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if ((playpos + len) >= dsb->buflen) {
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if ((offset < ((playpos + len) % dsb->buflen)) ||
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(offset >= playpos)) {
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TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
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SetEvent(event->hEventNotify);
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}
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} else {
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if ((offset >= dsb->playpos) && (offset < (dsb->playpos + len))) {
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if ((offset >= playpos) && (offset < (playpos + len))) {
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TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
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SetEvent(event->hEventNotify);
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}
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@ -594,15 +594,6 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
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TRACE("writepos=%d, buf_mixpos=%d, primary_mixpos=%d, mixlen=%d\n", writepos, dsb->buf_mixpos, dsb->primary_mixpos, mixlen);
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TRACE("looping=%d, startpos=%d, leadin=%d, buflen=%d\n", dsb->playflags, dsb->startpos, dsb->leadin, dsb->buflen);
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/* check for notification positions */
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if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
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dsb->state != STATE_STARTING) {
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DSOUND_CheckEvent(dsb, mixlen);
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}
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/* save write position for non-GETCURRENTPOSITION2... */
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dsb->playpos = writepos;
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/* calculate how much pre-buffering has already been done for this buffer */
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primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos);
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@ -627,6 +618,12 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
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/* mix more data */
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mixlen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixlen);
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/* check for notification positions */
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if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
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dsb->state != STATE_STARTING) {
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DSOUND_CheckEvent(dsb, writepos, mixlen);
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}
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/* increase mix position */
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dsb->primary_mixpos += mixlen;
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dsb->primary_mixpos %= dsb->device->buflen;
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@ -644,10 +641,8 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
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TRACE("Buffer reached end. Stopped\n");
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dsb->state = STATE_STOPPED;
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dsb->playpos = 0;
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dsb->buf_mixpos = 0;
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dsb->leadin = FALSE;
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DSOUND_CheckEvent(dsb, mixlen);
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}
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/* Report back the total prebuffered amount for this buffer */
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@ -692,7 +687,7 @@ static DWORD DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD playpos,
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/* if buffer is stopping it is stopped now */
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if (dsb->state == STATE_STOPPING) {
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dsb->state = STATE_STOPPED;
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DSOUND_CheckEvent(dsb, 0);
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DSOUND_CheckEvent(dsb, 0, 0);
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} else {
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/* if recovering, reset the mix position */
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