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wined3d: Fix tracing of continuec instruction.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2786,6 +2786,7 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
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shader_addline(&buffer, "%s", shader_opcode_names[ins.handler_idx]);
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if (ins.handler_idx == WINED3DSIH_BREAKP
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|| ins.handler_idx == WINED3DSIH_CONTINUEP
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|| ins.handler_idx == WINED3DSIH_IF
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|| ins.handler_idx == WINED3DSIH_RETP)
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{
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