dinput/tests: Add some Windows.Gaming.Input.ForceFeedback.ConstantForceEffect tests.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-04-26 22:34:41 +02:00 committed by Alexandre Julliard
parent 3f290740c0
commit 2921714f3c

View file

@ -39,6 +39,7 @@
#define WIDL_using_Windows_Foundation
#define WIDL_using_Windows_Foundation_Collections
#define WIDL_using_Windows_Foundation_Numerics
#include "windows.foundation.h"
#define WIDL_using_Windows_Devices_Haptics
#define WIDL_using_Windows_Gaming_Input
@ -4516,6 +4517,58 @@ static void check_bool_async_( int line, IAsyncOperation_boolean *async, UINT32
}
}
#define check_result_async( a, b, c, d, e ) check_result_async_( __LINE__, a, b, c, d, e )
static void check_result_async_( int line, IAsyncOperation_ForceFeedbackLoadEffectResult *async, UINT32 expect_id,
AsyncStatus expect_status, HRESULT expect_hr, ForceFeedbackLoadEffectResult expect_result )
{
ForceFeedbackLoadEffectResult result;
AsyncStatus async_status;
IAsyncInfo *async_info;
HRESULT hr, async_hr;
UINT32 async_id;
hr = IAsyncOperation_ForceFeedbackLoadEffectResult_QueryInterface( async, &IID_IAsyncInfo, (void **)&async_info );
ok_(__FILE__, line)( hr == S_OK, "QueryInterface returned %#lx\n", hr );
async_id = 0xdeadbeef;
hr = IAsyncInfo_get_Id( async_info, &async_id );
if (expect_status < 4) ok_(__FILE__, line)( hr == S_OK, "get_Id returned %#lx\n", hr );
else ok_(__FILE__, line)( hr == E_ILLEGAL_METHOD_CALL, "get_Id returned %#lx\n", hr );
ok_(__FILE__, line)( async_id == expect_id, "got id %u\n", async_id );
async_status = 0xdeadbeef;
hr = IAsyncInfo_get_Status( async_info, &async_status );
if (expect_status < 4) ok_(__FILE__, line)( hr == S_OK, "get_Status returned %#lx\n", hr );
else ok_(__FILE__, line)( hr == E_ILLEGAL_METHOD_CALL, "get_Status returned %#lx\n", hr );
ok_(__FILE__, line)( async_status == expect_status, "got status %u\n", async_status );
async_hr = 0xdeadbeef;
hr = IAsyncInfo_get_ErrorCode( async_info, &async_hr );
if (expect_status < 4) ok_(__FILE__, line)( hr == S_OK, "get_ErrorCode returned %#lx\n", hr );
else ok_(__FILE__, line)( hr == E_ILLEGAL_METHOD_CALL, "get_ErrorCode returned %#lx\n", hr );
if (expect_status < 4) todo_wine_if(FAILED(expect_hr)) ok_(__FILE__, line)( async_hr == expect_hr, "got error %#lx\n", async_hr );
else ok_(__FILE__, line)( async_hr == E_ILLEGAL_METHOD_CALL, "got error %#lx\n", async_hr );
IAsyncInfo_Release( async_info );
result = !expect_result;
hr = IAsyncOperation_ForceFeedbackLoadEffectResult_GetResults( async, &result );
switch (expect_status)
{
case Completed:
case Error:
todo_wine_if(FAILED(expect_hr))
ok_(__FILE__, line)( hr == expect_hr, "GetResults returned %#lx\n", hr );
ok_(__FILE__, line)( result == expect_result, "got result %u\n", result );
break;
case Canceled:
case Started:
default:
ok_(__FILE__, line)( hr == E_ILLEGAL_METHOD_CALL, "GetResults returned %#lx\n", hr );
break;
}
}
struct bool_async_handler
{
IAsyncOperationCompletedHandler_boolean IAsyncOperationCompletedHandler_boolean_iface;
@ -4582,7 +4635,75 @@ static IAsyncOperationCompletedHandler_booleanVtbl bool_async_handler_vtbl =
bool_async_handler_Invoke,
};
struct bool_async_handler default_bool_async_handler = {{&bool_async_handler_vtbl}};
static struct bool_async_handler default_bool_async_handler = {{&bool_async_handler_vtbl}};
struct result_async_handler
{
IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult_iface;
IAsyncOperation_ForceFeedbackLoadEffectResult *async;
AsyncStatus status;
BOOL invoked;
HANDLE event;
};
static inline struct result_async_handler *impl_from_IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult( IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult *iface )
{
return CONTAINING_RECORD( iface, struct result_async_handler, IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult_iface );
}
static HRESULT WINAPI result_async_handler_QueryInterface( IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult *iface, REFIID iid, void **out )
{
if (IsEqualGUID( iid, &IID_IUnknown ) ||
IsEqualGUID( iid, &IID_IAgileObject ) ||
IsEqualGUID( iid, &IID_IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult ))
{
IUnknown_AddRef( iface );
*out = iface;
return S_OK;
}
trace( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI result_async_handler_AddRef( IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult *iface )
{
return 2;
}
static ULONG WINAPI result_async_handler_Release( IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult *iface )
{
return 1;
}
static HRESULT WINAPI result_async_handler_Invoke( IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult *iface,
IAsyncOperation_ForceFeedbackLoadEffectResult *async, AsyncStatus status )
{
struct result_async_handler *impl = impl_from_IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult( iface );
trace( "iface %p, async %p, status %u\n", iface, async, status );
ok( !impl->invoked, "invoked twice\n" );
impl->invoked = TRUE;
impl->async = async;
impl->status = status;
if (impl->event) SetEvent( impl->event );
return S_OK;
}
static IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResultVtbl result_async_handler_vtbl =
{
/*** IUnknown methods ***/
result_async_handler_QueryInterface,
result_async_handler_AddRef,
result_async_handler_Release,
/*** IAsyncOperationCompletedHandler<ForceFeedbackLoadEffectResult> methods ***/
result_async_handler_Invoke,
};
static struct result_async_handler default_result_async_handler = {{&result_async_handler_vtbl}};
static void test_windows_gaming_input(void)
{
@ -5158,6 +5279,7 @@ static void test_windows_gaming_input(void)
.report_buf = {6, 0x7f},
},
};
static const WCHAR *constant_effect_class_name = RuntimeClass_Windows_Gaming_Input_ForceFeedback_ConstantForceEffect;
static const WCHAR *force_feedback_motor = RuntimeClass_Windows_Gaming_Input_ForceFeedback_ForceFeedbackMotor;
static const WCHAR *controller_class_name = RuntimeClass_Windows_Gaming_Input_RawGameController;
@ -5171,15 +5293,24 @@ static void test_windows_gaming_input(void)
},
};
DIDEVICEINSTANCEW devinst = {.dwSize = sizeof(DIDEVICEINSTANCEW)};
IAsyncOperation_ForceFeedbackLoadEffectResult *result_async;
IAsyncOperationCompletedHandler_boolean *tmp_handler;
struct result_async_handler result_async_handler;
IVectorView_RawGameController *controllers_view;
IRawGameControllerStatics *controller_statics;
EventRegistrationToken controller_added_token;
struct bool_async_handler bool_async_handler;
IVectorView_ForceFeedbackMotor *motors_view;
ForceFeedbackEffectAxes supported_axes;
IActivationFactory *activation_factory;
IConstantForceEffect *constant_effect;
IAsyncOperation_boolean *bool_async;
IRawGameController *raw_controller;
ForceFeedbackEffectState state;
Vector3 vector3 = {1., 0., 0.};
TimeSpan duration = {10000000};
IInspectable *tmp_inspectable;
IForceFeedbackEffect *effect;
IDirectInputDevice8W *device;
IForceFeedbackMotor *motor;
BOOLEAN paused, enabled;
@ -5190,6 +5321,7 @@ static void test_windows_gaming_input(void)
UINT32 size;
HRESULT hr;
DWORD ret;
LONG ref;
if (!load_combase_functions()) return;
@ -5478,6 +5610,96 @@ static void test_windows_gaming_input(void)
IAsyncOperation_boolean_Release( bool_async );
hr = pWindowsCreateString( force_feedback_motor, wcslen( force_feedback_motor ), &str );
ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr );
hr = pRoGetActivationFactory( str, &IID_IInspectable, (void **)&tmp_inspectable );
ok( hr == REGDB_E_CLASSNOTREG, "RoGetActivationFactory returned %#lx\n", hr );
pWindowsDeleteString( str );
hr = pWindowsCreateString( constant_effect_class_name, wcslen( constant_effect_class_name ), &str );
ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr );
hr = pRoGetActivationFactory( str, &IID_IActivationFactory, (void **)&activation_factory );
todo_wine
ok( hr == S_OK, "RoGetActivationFactory returned %#lx\n", hr );
pWindowsDeleteString( str );
if (hr != S_OK) goto skip_tests;
hr = IActivationFactory_ActivateInstance( activation_factory, &tmp_inspectable );
todo_wine
ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
IActivationFactory_Release( activation_factory );
hr = IInspectable_QueryInterface( tmp_inspectable, &IID_IForceFeedbackEffect, (void **)&effect );
todo_wine
ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
IInspectable_Release( tmp_inspectable );
hr = IForceFeedbackEffect_QueryInterface( effect, &IID_IConstantForceEffect, (void **)&constant_effect );
ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
hr = IConstantForceEffect_SetParameters( constant_effect, vector3, duration );
todo_wine
ok( hr == S_OK, "SetParameters returned %#lx\n", hr );
hr = IConstantForceEffect_SetParametersWithEnvelope( constant_effect, vector3, 0.1, 0.2, 0.3,
duration, duration, duration, duration, 1 );
todo_wine
ok( hr == S_OK, "SetParametersWithEnvelope returned %#lx\n", hr );
IConstantForceEffect_Release( constant_effect );
gain = 12345.6;
hr = IForceFeedbackEffect_get_Gain( effect, &gain );
todo_wine
ok( hr == S_OK, "get_Gain returned %#lx\n", hr );
todo_wine
ok( gain == 1.0, "get_MasterGain returned %f\n", gain );
hr = IForceFeedbackEffect_put_Gain( effect, 0.5 );
todo_wine
ok( hr == S_FALSE, "put_Gain returned %#lx\n", hr );
state = 0xdeadbeef;
hr = IForceFeedbackEffect_get_State( effect, &state );
todo_wine
ok( hr == S_OK, "get_State returned %#lx\n", hr );
todo_wine
ok( state == ForceFeedbackEffectState_Stopped, "get_State returned %#lx\n", hr );
hr = IForceFeedbackEffect_Start( effect );
todo_wine
ok( hr == 0x86854003, "Start returned %#lx\n", hr );
hr = IForceFeedbackEffect_Stop( effect );
todo_wine
ok( hr == 0x86854003, "Stop returned %#lx\n", hr );
hr = IForceFeedbackMotor_LoadEffectAsync( motor, effect, &result_async );
todo_wine
ok( hr == S_OK, "LoadEffectAsync returned %#lx\n", hr );
result_async_handler = default_result_async_handler;
result_async_handler.event = CreateEventW( NULL, FALSE, FALSE, NULL );
ok( !!result_async_handler.event, "CreateEventW failed, error %lu\n", GetLastError() );
hr = IAsyncOperation_ForceFeedbackLoadEffectResult_put_Completed( result_async, &result_async_handler.IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult_iface );
ok( hr == S_OK, "put_Completed returned %#lx\n", hr );
ret = WaitForSingleObject( result_async_handler.event, 5000 );
ok( !ret, "WaitForSingleObject returned %#lx\n", ret );
ret = CloseHandle( result_async_handler.event );
ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
check_result_async( result_async, 1, Error, 0x86854008, ForceFeedbackLoadEffectResult_EffectNotSupported );
ref = IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async );
ok( ref == 0, "Release returned %lu\n", ref );
hr = IForceFeedbackEffect_Start( effect );
todo_wine
ok( hr == 0x86854003, "Start returned %#lx\n", hr );
hr = IForceFeedbackEffect_Stop( effect );
todo_wine
ok( hr == 0x86854003, "Stop returned %#lx\n", hr );
hr = IForceFeedbackMotor_TryUnloadEffectAsync( motor, effect, &bool_async );
todo_wine
ok( hr == 0x86854003, "TryUnloadEffectAsync returned %#lx\n", hr );
ref = IForceFeedbackEffect_Release( effect );
ok( ref == 0, "Release returned %lu\n", ref );
skip_tests:
IForceFeedbackMotor_Release( motor );
IRawGameController_Release( raw_controller );