dinput: DISFFC_RESET will not release the effects.

Signed-off-by: Bruno Jesus <00cpxxx@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Bruno Jesus 2017-01-26 17:07:03 -02:00 committed by Alexandre Julliard
parent 2d2d833248
commit 27f456844b

View file

@ -1331,9 +1331,9 @@ static HRESULT WINAPI JoystickWImpl_SendForceFeedbackCommand(LPDIRECTINPUTDEVICE
{
case DISFFC_STOPALL:
{
/* Stop all effects */
effect_list_item *itr;
/* Stop all effects */
LIST_FOR_EACH_ENTRY(itr, &This->ff_effects, effect_list_item, entry)
IDirectInputEffect_Stop(itr->ref);
break;
@ -1341,12 +1341,14 @@ static HRESULT WINAPI JoystickWImpl_SendForceFeedbackCommand(LPDIRECTINPUTDEVICE
case DISFFC_RESET:
{
effect_list_item *itr, *ptr;
effect_list_item *itr;
/* Stop, unload, release and free all effects */
/* This returns the device to its "bare" state */
LIST_FOR_EACH_ENTRY_SAFE(itr, ptr, &This->ff_effects, effect_list_item, entry)
IDirectInputEffect_Release(itr->ref);
/* Stop and unload all effects. It is not true that effects are released */
LIST_FOR_EACH_ENTRY(itr, &This->ff_effects, effect_list_item, entry)
{
IDirectInputEffect_Stop(itr->ref);
IDirectInputEffect_Unload(itr->ref);
}
break;
}
case DISFFC_PAUSE: