wined3d: Implement WineD3DSurface palette methods.

This commit is contained in:
Stefan Dösinger 2006-05-09 20:28:23 +02:00 committed by Alexandre Julliard
parent f8e8646fcc
commit 275a0c2f2d

View file

@ -1759,18 +1759,68 @@ HRESULT WINAPI IWineD3DSurfaceImpl_SetPixelFormat(IWineD3DSurface *iface, WINED3
}
HRESULT WINAPI IWineD3DSurfaceImpl_GetPalette(IWineD3DSurface *iface, IWineD3DPalette **Pal) {
FIXME("This is unimplemented for now(d3d7 merge)\n");
return WINED3DERR_INVALIDCALL;
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
TRACE("(%p)->(%p)\n", This, Pal);
*Pal = (IWineD3DPalette *) This->palette;
return DD_OK;
}
HRESULT WINAPI IWineD3DSurfaceImpl_RealizePalette(IWineD3DSurface *iface) {
FIXME("This is unimplemented for now(d3d7 merge)\n");
return WINED3DERR_INVALIDCALL;
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
RGBQUAD col[256];
IWineD3DPaletteImpl *pal = This->palette;
unsigned int n;
TRACE("(%p)\n", This);
if(This->resource.format == WINED3DFMT_P8 ||
This->resource.format == WINED3DFMT_A8P8)
{
TRACE("Dirtifying surface\n");
This->Flags |= SFLAG_DIRTY;
}
TRACE("(%p): Updating the palette\n", This);
for (n=0; n<256; n++) {
col[n].rgbRed = pal->palents[n].peRed;
col[n].rgbGreen = pal->palents[n].peGreen;
col[n].rgbBlue = pal->palents[n].peBlue;
col[n].rgbReserved = 0;
}
SetDIBColorTable(This->hDC, 0, 256, col);
return WINED3D_OK;
}
HRESULT WINAPI IWineD3DSurfaceImpl_SetPalette(IWineD3DSurface *iface, IWineD3DPalette *Pal) {
FIXME("This is unimplemented for now(d3d7 merge)\n");
return WINED3DERR_INVALIDCALL;
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
IWineD3DPaletteImpl *PalImpl = (IWineD3DPaletteImpl *) Pal;
TRACE("(%p)->(%p)\n", This, Pal);
if(This->palette != NULL)
if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
This->palette->Flags &= ~DDPCAPS_PRIMARYSURFACE;
if(PalImpl != NULL) {
if(This->resource.usage & WINED3DUSAGE_RENDERTARGET) {
/* Set the device's main palette if the palette
* wasn't a primary palette before
*/
if(!(PalImpl->Flags & DDPCAPS_PRIMARYSURFACE)) {
IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
unsigned int i;
for(i=0; i < 256; i++) {
device->palettes[device->currentPalette][i] = PalImpl->palents[i];
}
}
(PalImpl)->Flags |= DDPCAPS_PRIMARYSURFACE;
}
}
This->palette = PalImpl;
return IWineD3DSurface_RealizePalette(iface);
}
HRESULT WINAPI IWineD3DSurfaceImpl_SetColorKey(IWineD3DSurface *iface, DWORD Flags, DDCOLORKEY *CKey) {