opengl32: Avoid double initialization of variables in WGL functions.

Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Alex Henrie 2015-11-03 22:06:13 -07:00 committed by Alexandre Julliard
parent 6479e32cf0
commit 268070d9a8

View file

@ -1057,7 +1057,7 @@ BOOL WINAPI wglGetPixelFormatAttribfvARB( HDC hdc, int format, int layer, UINT c
*/
HPBUFFERARB WINAPI wglCreatePbufferARB( HDC hdc, int format, int width, int height, const int *attribs )
{
HPBUFFERARB ret = 0;
HPBUFFERARB ret;
struct wgl_pbuffer *pbuffer;
struct opengl_funcs *funcs = get_dc_funcs( hdc );
@ -1749,7 +1749,7 @@ GLint WINAPI glDebugEntry( GLint unknown1, GLint unknown2 )
static GLubyte *filter_extensions_list(const char *extensions, const char *disabled)
{
char *p, *str = NULL;
char *p, *str;
const char *end;
p = str = HeapAlloc(GetProcessHeap(), 0, strlen(extensions) + 2);
@ -1785,7 +1785,7 @@ static GLuint *filter_extensions_index(const char *disabled)
{
const struct opengl_funcs *funcs = NtCurrentTeb()->glTable;
const char *ext, *end, *gl_ext;
GLuint *disabled_exts = NULL, *new_disabled_exts;
GLuint *disabled_exts, *new_disabled_exts;
unsigned int i = 0, j, disabled_size;
GLint extensions_count;