wined3d: Add IWineD3DDevice_GetBaseVertexIndex to retrieve the base vertex index.

This commit is contained in:
H. Verbeet 2007-06-06 18:40:02 +02:00 committed by Alexandre Julliard
parent 4b8d442477
commit 262240adce
2 changed files with 14 additions and 0 deletions

View file

@ -2813,6 +2813,17 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetBaseVertexIndex(IWineD3DDevice *ifac
return WINED3D_OK;
}
static HRESULT WINAPI IWineD3DDeviceImpl_GetBaseVertexIndex(IWineD3DDevice *iface, UINT* base_index) {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
TRACE("(%p) : base_index %p\n", This, base_index);
*base_index = This->stateBlock->baseVertexIndex;
TRACE("Returning %u\n", *base_index);
return WINED3D_OK;
}
/*****
* Get / Set Viewports
*****/
@ -6369,6 +6380,7 @@ const IWineD3DDeviceVtbl IWineD3DDevice_Vtbl =
IWineD3DDeviceImpl_SetIndices,
IWineD3DDeviceImpl_GetIndices,
IWineD3DDeviceImpl_SetBaseVertexIndex,
IWineD3DDeviceImpl_GetBaseVertexIndex,
IWineD3DDeviceImpl_SetLight,
IWineD3DDeviceImpl_GetLight,
IWineD3DDeviceImpl_SetLightEnable,

View file

@ -406,6 +406,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
STDMETHOD(SetIndices)(THIS_ struct IWineD3DIndexBuffer * pIndexData) PURE;
STDMETHOD(GetIndices)(THIS_ struct IWineD3DIndexBuffer ** ppIndexData,UINT * pBaseVertexIndex) PURE;
STDMETHOD(SetBaseVertexIndex)(THIS_ UINT baseIndex);
STDMETHOD(GetBaseVertexIndex)(THIS_ UINT *baseIndex);
STDMETHOD(SetLight)(THIS_ DWORD Index,CONST WINED3DLIGHT * pLight) PURE;
STDMETHOD(GetLight)(THIS_ DWORD Index,WINED3DLIGHT * pLight) PURE;
STDMETHOD(SetLightEnable)(THIS_ DWORD Index,BOOL Enable) PURE;
@ -542,6 +543,7 @@ DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase)
#define IWineD3DDevice_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
#define IWineD3DDevice_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
#define IWineD3DDevice_SetBaseVertexIndex(p, a) (p)->lpVtbl->SetBaseVertexIndex(p, a)
#define IWineD3DDevice_GetBaseVertexIndex(p,a) (p)->lpVtbl->GetBaseVertexIndex(p,a)
#define IWineD3DDevice_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
#define IWineD3DDevice_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
#define IWineD3DDevice_SetLightEnable(p,a,b) (p)->lpVtbl->SetLightEnable(p,a,b)