wined3d: Remove the ddraw_window device member.

This commit is contained in:
Stefan Dösinger 2008-08-04 14:16:49 -05:00 committed by Alexandre Julliard
parent 376944ebe4
commit 25c07dc86c
4 changed files with 19 additions and 23 deletions

View file

@ -1432,13 +1432,10 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateAdditionalSwapChain(IWineD3DDevic
if (!object->win_handle) {
object->win_handle = This->createParms.hFocusWindow;
}
if(!This->ddraw_window) {
if(!pPresentationParameters->Windowed && object->win_handle) {
IWineD3DDeviceImpl_SetupFullscreenWindow(iface, object->win_handle,
pPresentationParameters->BackBufferWidth,
pPresentationParameters->BackBufferHeight);
}
This->ddraw_window = object->win_handle;
if(!pPresentationParameters->Windowed && object->win_handle) {
IWineD3DDeviceImpl_SetupFullscreenWindow(iface, object->win_handle,
pPresentationParameters->BackBufferWidth,
pPresentationParameters->BackBufferHeight);
}
hDc = GetDC(object->win_handle);
@ -6652,8 +6649,8 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
if(buffer == GL_FRONT) {
RECT windowsize;
UINT h;
ClientToScreen(This->ddraw_window, &offset);
GetClientRect(This->ddraw_window, &windowsize);
ClientToScreen(((IWineD3DSwapChainImpl *)src_swapchain)->win_handle, &offset);
GetClientRect(((IWineD3DSwapChainImpl *)src_swapchain)->win_handle, &windowsize);
h = windowsize.bottom - windowsize.top;
src_rect->x1 -= offset.x; src_rect->x2 -=offset.x;
src_rect->y1 = offset.y + h - src_rect->y1;
@ -6693,8 +6690,8 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
if(buffer == GL_FRONT) {
RECT windowsize;
UINT h;
ClientToScreen(This->ddraw_window, &offset);
GetClientRect(This->ddraw_window, &windowsize);
ClientToScreen(((IWineD3DSwapChainImpl *)dst_swapchain)->win_handle, &offset);
GetClientRect(((IWineD3DSwapChainImpl *)dst_swapchain)->win_handle, &windowsize);
h = windowsize.bottom - windowsize.top;
dst_rect->x1 -= offset.x; dst_rect->x2 -=offset.x;
dst_rect->y1 = offset.y + h - dst_rect->y1;
@ -7397,21 +7394,21 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
IWineD3DDevice_SetDisplayMode(iface, 0, &mode);
if(This->ddraw_window && !pPresentationParameters->Windowed) {
if(swapchain->win_handle && !pPresentationParameters->Windowed) {
if(swapchain->presentParms.Windowed) {
/* switch from windowed to fs */
IWineD3DDeviceImpl_SetupFullscreenWindow(iface, This->ddraw_window,
IWineD3DDeviceImpl_SetupFullscreenWindow(iface, swapchain->win_handle,
pPresentationParameters->BackBufferWidth,
pPresentationParameters->BackBufferHeight);
} else {
/* Fullscreen -> fullscreen mode change */
MoveWindow(This->ddraw_window, 0, 0,
pPresentationParameters->BackBufferWidth, pPresentationParameters->BackBufferHeight,
TRUE);
MoveWindow(swapchain->win_handle, 0, 0,
pPresentationParameters->BackBufferWidth, pPresentationParameters->BackBufferHeight,
TRUE);
}
} else if(This->ddraw_window && !swapchain->presentParms.Windowed) {
} else if(swapchain->win_handle && !swapchain->presentParms.Windowed) {
/* Fullscreen -> windowed switch */
IWineD3DDeviceImpl_RestoreWindow(iface, This->ddraw_window);
IWineD3DDeviceImpl_RestoreWindow(iface, swapchain->win_handle);
}
swapchain->presentParms.Windowed = pPresentationParameters->Windowed;
} else if(!pPresentationParameters->Windowed) {
@ -7422,7 +7419,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_Reset(IWineD3DDevice* iface, WINED3DPRE
*/
This->style = 0;
This->exStyle = 0;
IWineD3DDeviceImpl_SetupFullscreenWindow(iface, This->ddraw_window,
IWineD3DDeviceImpl_SetupFullscreenWindow(iface, swapchain->win_handle,
pPresentationParameters->BackBufferWidth,
pPresentationParameters->BackBufferHeight);
This->style = style;

View file

@ -3451,8 +3451,8 @@ static HRESULT IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, RECT *
RECT windowsize;
POINT offset = {0,0};
UINT h;
ClientToScreen(myDevice->ddraw_window, &offset);
GetClientRect(myDevice->ddraw_window, &windowsize);
ClientToScreen(dstSwapchain->win_handle, &offset);
GetClientRect(dstSwapchain->win_handle, &windowsize);
h = windowsize.bottom - windowsize.top;
rect.x1 -= offset.x; rect.x2 -=offset.x;
rect.y1 -= offset.y; rect.y2 -=offset.y;

View file

@ -93,7 +93,7 @@ void x11_copy_to_screen(IWineD3DSwapChainImpl *This, LPRECT rc) {
hSurfaceDC = front->hDC;
hDisplayWnd = front->resource.wineD3DDevice->ddraw_window;
hDisplayWnd = This->win_handle;
hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
if(rc) {
TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",

View file

@ -920,7 +920,6 @@ struct IWineD3DDeviceImpl
BOOL softwareVertexProcessing;
/* DirectDraw stuff */
HWND ddraw_window;
DWORD ddraw_width, ddraw_height;
WINED3DFORMAT ddraw_format;