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d2d1/effect: Support parsing vector2 property values.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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a49a2abff1
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@ -229,6 +229,35 @@ static const struct d2d_effect_info builtin_effects[] =
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{&CLSID_D2D1Grayscale, 1, 1, 1},
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};
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/* Same syntax is used for value and default values. */
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static HRESULT d2d_effect_parse_vector_value(D2D1_PROPERTY_TYPE type, const WCHAR *value,
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float *vec)
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{
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unsigned int i, num_components;
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WCHAR *end_ptr;
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assert(type == D2D1_PROPERTY_TYPE_VECTOR2 || type == D2D1_PROPERTY_TYPE_VECTOR3
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|| type == D2D1_PROPERTY_TYPE_VECTOR4);
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if (*(value++) != '(') return E_INVALIDARG;
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/* Type values are sequential. */
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num_components = (type - D2D1_PROPERTY_TYPE_VECTOR2) + 2;
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for (i = 0; i < num_components; ++i)
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{
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vec[i] = wcstof(value, &end_ptr);
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if (value == end_ptr) return E_INVALIDARG;
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value = end_ptr;
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/* Trailing characters after last component are ignored. */
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if (i == num_components - 1) continue;
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if (*(value++) != ',') return E_INVALIDARG;
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}
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return S_OK;
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}
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static HRESULT d2d_effect_properties_internal_add(struct d2d_effect_properties *props,
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const WCHAR *name, UINT32 index, BOOL subprop, D2D1_PROPERTY_TYPE type, const WCHAR *value)
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{
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@ -255,6 +284,7 @@ static HRESULT d2d_effect_properties_internal_add(struct d2d_effect_properties *
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sizeof(void *), /* D2D1_PROPERTY_TYPE_COLOR_CONTEXT */
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};
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struct d2d_effect_property *p;
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HRESULT hr;
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assert(type >= D2D1_PROPERTY_TYPE_STRING && type <= D2D1_PROPERTY_TYPE_COLOR_CONTEXT);
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@ -302,6 +332,7 @@ static HRESULT d2d_effect_properties_internal_add(struct d2d_effect_properties *
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{
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void *src = NULL;
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UINT32 _uint32;
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float _vec[4];
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CLSID _clsid;
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BOOL _bool;
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@ -328,6 +359,14 @@ static HRESULT d2d_effect_properties_internal_add(struct d2d_effect_properties *
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CLSIDFromString(value, &_clsid);
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src = &_clsid;
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break;
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case D2D1_PROPERTY_TYPE_VECTOR2:
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if (FAILED(hr = d2d_effect_parse_vector_value(p->type, value, _vec)))
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{
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WARN("Failed to parse vector value %s.\n", wine_dbgstr_w(value));
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return hr;
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}
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src = _vec;
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break;
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case D2D1_PROPERTY_TYPE_IUNKNOWN:
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case D2D1_PROPERTY_TYPE_COLOR_CONTEXT:
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break;
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@ -54,6 +54,10 @@ L"<?xml version='1.0'?> \
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<Property name='DisplayName' type='string' value='Bool property'/> \
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<Property name='Default' type='bool' value='false'/> \
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</Property> \
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<Property name='Vec2Prop' type='vector2' value='( 3.0, 4.0)'> \
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<Property name='DisplayName' type='string' value='Vec2 prop'/> \
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<Property name='Default' type='vector2' value='(1.0, 2.0)'/> \
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</Property> \
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</Effect> \
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";
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@ -11029,6 +11033,7 @@ static void test_effect_properties(BOOL d3d11)
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ID2D1Effect *effect;
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UINT32 count, data;
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WCHAR buffer[128];
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float vec2[2];
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CLSID clsid;
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BOOL cached;
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HRESULT hr;
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@ -11119,6 +11124,18 @@ static void test_effect_properties(BOOL d3d11)
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ok(!wcscmp(buffer, L"IsReadOnly"), "Unexpected name %s.\n", wine_dbgstr_w(buffer));
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ID2D1Properties_Release(subproperties);
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/* Vector2 property */
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index = ID2D1Effect_GetPropertyIndex(effect, L"Vec2Prop");
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hr = ID2D1Effect_GetPropertyName(effect, index, buffer, ARRAY_SIZE(buffer));
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ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
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ok(!wcscmp(buffer, L"Vec2Prop"), "Unexpected name %s.\n", wine_dbgstr_w(buffer));
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prop_type = ID2D1Effect_GetType(effect, index);
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ok(prop_type == D2D1_PROPERTY_TYPE_VECTOR2, "Unexpected type %u.\n", prop_type);
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hr = ID2D1Effect_GetValue(effect, index, D2D1_PROPERTY_TYPE_VECTOR2, (BYTE *)vec2, sizeof(vec2));
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ok(hr == S_OK, "Got unexpected hr %#lx.\n", hr);
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ok(vec2[0] == 3.0f && vec2[1] == 4.0f, "Unexpected vector (%.8e,%.8e).\n", vec2[0], vec2[1]);
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ID2D1Effect_Release(effect);
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hr = ID2D1Factory1_UnregisterEffect(factory, &CLSID_TestEffect);
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