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wined3d: Mark managed textures as dirty if applicable in wined3d_device_evict_managed_resources().
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@ -5520,10 +5520,25 @@ void CDECL wined3d_device_evict_managed_resources(struct wined3d_device *device)
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TRACE("Checking resource %p for eviction.\n", resource);
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if ((resource->usage & WINED3DUSAGE_MANAGED) && !resource->map_count)
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{
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if (resource->access & WINED3D_RESOURCE_ACCESS_GPU)
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{
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TRACE("Evicting %p.\n", resource);
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wined3d_cs_emit_unload_resource(device->cs, resource);
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}
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if (resource->type != WINED3D_RTYPE_BUFFER)
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{
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struct wined3d_texture *texture = texture_from_resource(resource);
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unsigned int i;
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if (texture->dirty_regions)
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{
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for (i = 0; i < texture->layer_count; ++i)
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wined3d_texture_add_dirty_region(texture, i, NULL);
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}
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}
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}
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}
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}
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