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wined3d: Pass a wined3d_context_gl structure to context_load_numbered_arrays().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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1 changed files with 3 additions and 2 deletions
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@ -5334,9 +5334,10 @@ static void context_unload_numbered_arrays(struct wined3d_context *context)
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}
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}
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static void context_load_numbered_arrays(struct wined3d_context *context,
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static void wined3d_context_gl_load_numbered_arrays(struct wined3d_context_gl *context_gl,
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const struct wined3d_stream_info *stream_info, const struct wined3d_state *state)
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{
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struct wined3d_context *context = &context_gl->c;
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const struct wined3d_shader *vs = state->shader[WINED3D_SHADER_TYPE_VERTEX];
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const struct wined3d_gl_info *gl_info = context->gl_info;
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GLuint current_bo;
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@ -5540,7 +5541,7 @@ void context_update_stream_sources(struct wined3d_context *context, const struct
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if (context->d3d_info->ffp_generic_attributes || use_vs(state))
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{
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TRACE("Loading numbered arrays.\n");
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context_load_numbered_arrays(context, &context->stream_info, state);
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wined3d_context_gl_load_numbered_arrays(wined3d_context_gl(context), &context->stream_info, state);
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return;
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}
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