d3d10: Implement GetConstantBufferByName.

This commit is contained in:
Rico Schüller 2009-08-20 19:06:20 +02:00 committed by Alexandre Julliard
parent 91c00c175b
commit 2381c0e560

View file

@ -839,7 +839,21 @@ static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetCon
static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface,
LPCSTR name)
{
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
struct d3d10_effect *This = (struct d3d10_effect *)iface;
unsigned int i;
TRACE("iface %p, name \"%s\"\n", iface, name);
for (i = 0; i < This->local_buffer_count; ++i)
{
struct d3d10_effect_local_buffer *l = &This->local_buffers[i];
if (!strcmp(l->name, name))
{
TRACE("Returning buffer %p.\n", l);
return (ID3D10EffectConstantBuffer *)l;
}
}
return NULL;
}