ddraw: Rename the wineD3D field in IDirectDrawImpl to wined3d.

This commit is contained in:
Henri Verbeet 2011-11-28 21:30:58 +01:00 committed by Alexandre Julliard
parent 0f10ac9358
commit 22d41e2c3f
3 changed files with 20 additions and 21 deletions

View file

@ -486,7 +486,7 @@ static void ddraw_destroy(IDirectDrawImpl *This)
if (This->wined3d_swapchain)
ddraw_destroy_swapchain(This);
wined3d_device_decref(This->wined3d_device);
wined3d_decref(This->wineD3D);
wined3d_decref(This->wined3d);
/* Now free the object */
HeapFree(GetProcessHeap(), 0, This);
@ -835,7 +835,7 @@ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd,
{
struct wined3d_display_mode display_mode;
wined3d_get_adapter_display_mode(This->wineD3D, WINED3DADAPTER_DEFAULT, &display_mode);
wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode);
wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd,
display_mode.width, display_mode.height);
}
@ -1453,7 +1453,7 @@ static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes
for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
{
hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
mode.format_id, 0, WINED3DRTYPE_SURFACE, formats[i], DefaultSurfaceType);
if (SUCCEEDED(hr))
{
@ -1652,7 +1652,7 @@ static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *C
{
struct wined3d_adapter_identifier desc = {0};
hr = wined3d_get_adapter_identifier(This->wineD3D, WINED3DADAPTER_DEFAULT, 0, &desc);
hr = wined3d_get_adapter_identifier(This->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
*total = desc.video_memory;
}
@ -2135,7 +2135,7 @@ static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
{
modenum = 0;
while (wined3d_enum_adapter_modes(This->wineD3D, WINED3DADAPTER_DEFAULT,
while (wined3d_enum_adapter_modes(This->wined3d, WINED3DADAPTER_DEFAULT,
checkFormatList[fmt], modenum++, &mode) == WINED3D_OK)
{
PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
@ -3851,7 +3851,7 @@ static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBA
wined3d_mutex_lock();
hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
hr = IDirect3DImpl_GetCaps(This->wined3d, &device_desc1, &device_desc7);
if (hr != D3D_OK)
{
wined3d_mutex_unlock();
@ -3918,7 +3918,7 @@ static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBA
wined3d_mutex_lock();
hr = IDirect3DImpl_GetCaps(This->wineD3D, &device_desc1, &device_desc7);
hr = IDirect3DImpl_GetCaps(This->wined3d, &device_desc1, &device_desc7);
if (hr != D3D_OK)
{
wined3d_mutex_unlock();
@ -4282,7 +4282,7 @@ static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fd
}
/* Get the caps */
hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc1, &desc7);
hr = IDirect3DImpl_GetCaps(This->wined3d, &desc1, &desc7);
if (hr != D3D_OK) return hr;
/* Now return our own GUID */
@ -4594,7 +4594,7 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
{
hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, mode.format_id,
hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL);
if (SUCCEEDED(hr))
{
@ -4619,7 +4619,7 @@ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device
* while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
* pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
* newer enumerate both versions, so we do the same(bug 22434) */
hr = wined3d_check_device_format(This->wineD3D, WINED3DADAPTER_DEFAULT, type, mode.format_id,
hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, SURFACE_OPENGL);
if (SUCCEEDED(hr))
{
@ -5455,20 +5455,20 @@ HRESULT ddraw_init(IDirectDrawImpl *ddraw, WINED3DDEVTYPE device_type)
ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN);
ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN);
ddraw->wineD3D = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS,
ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS,
&ddraw->IDirectDraw7_iface);
if (!ddraw->wineD3D)
if (!ddraw->wined3d)
{
WARN("Failed to create a wined3d object.\n");
return E_OUTOFMEMORY;
}
hr = wined3d_device_create(ddraw->wineD3D, WINED3DADAPTER_DEFAULT, device_type,
hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
if (FAILED(hr))
{
WARN("Failed to create a wined3d device, hr %#x.\n", hr);
wined3d_decref(ddraw->wineD3D);
wined3d_decref(ddraw->wined3d);
return hr;
}

View file

@ -80,8 +80,7 @@ struct IDirectDrawImpl
LONG ref7, ref4, ref2, ref3, ref1, numIfaces;
BOOL initialized;
/* WineD3D linkage */
struct wined3d *wineD3D;
struct wined3d *wined3d;
struct wined3d_device *wined3d_device;
BOOL d3d_initialized;

View file

@ -460,7 +460,7 @@ IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
TRACE("iface %p, device_desc %p.\n", iface, Desc);
/* Call the same function used by IDirect3D, this saves code */
return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
return IDirect3DImpl_GetCaps(This->ddraw->wined3d, &OldDesc, Desc);
}
static HRESULT WINAPI
@ -511,7 +511,7 @@ IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
TRACE("iface %p, hw_desc %p, hel_desc %p.\n", iface, HWDesc, HelDesc);
hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
hr = IDirect3DImpl_GetCaps(This->ddraw->wined3d, HWDesc, &newDesc);
if(hr != D3D_OK) return hr;
*HelDesc = *HWDesc;
@ -1103,7 +1103,7 @@ IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
{
hr = wined3d_check_device_format(This->ddraw->wineD3D, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
hr = wined3d_check_device_format(This->ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3DDEVTYPE_HAL,
mode.format_id, 0, WINED3DRTYPE_TEXTURE, FormatList[i], SURFACE_OPENGL);
if (hr == D3D_OK)
{
@ -1126,7 +1126,7 @@ IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
for (i = 0; i < sizeof(BumpFormatList) / sizeof(*BumpFormatList); ++i)
{
hr = wined3d_check_device_format(This->ddraw->wineD3D, WINED3DADAPTER_DEFAULT,
hr = wined3d_check_device_format(This->ddraw->wined3d, WINED3DADAPTER_DEFAULT,
WINED3DDEVTYPE_HAL, mode.format_id, WINED3DUSAGE_QUERY_LEGACYBUMPMAP,
WINED3DRTYPE_TEXTURE, BumpFormatList[i], SURFACE_OPENGL);
if (hr == D3D_OK)
@ -1240,7 +1240,7 @@ IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
for (i = 0; i < sizeof(FormatList) / sizeof(*FormatList); ++i)
{
hr = wined3d_check_device_format(This->ddraw->wineD3D, 0, WINED3DDEVTYPE_HAL,
hr = wined3d_check_device_format(This->ddraw->wined3d, 0, WINED3DDEVTYPE_HAL,
mode.format_id, 0, WINED3DRTYPE_TEXTURE, FormatList[i], SURFACE_OPENGL);
if (hr == D3D_OK)
{