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d3dx9: Support empty mesh in D3DXLoadMeshHierarchyFromXInMemory().
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526909f8b1
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@ -3506,6 +3506,19 @@ HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *filedata, DWORD opt
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hr = parse_mesh(filedata, &mesh_data, provide_flags);
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if (FAILED(hr)) goto cleanup;
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if (!mesh_data.num_vertices)
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{
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if (adjacency_out)
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*adjacency_out = NULL;
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if (materials_out)
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*materials_out = NULL;
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if (effects_out)
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*effects_out = NULL;
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*mesh_out = NULL;
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hr = D3D_OK;
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goto cleanup;
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}
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total_vertices = mesh_data.num_vertices;
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if (mesh_data.fvf & D3DFVF_NORMAL) {
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/* duplicate vertices with multiple normals */
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@ -3815,12 +3828,15 @@ static HRESULT load_mesh_container(struct ID3DXFileData *filedata, DWORD options
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hr = filedata_get_name(filedata, &name);
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if (FAILED(hr)) goto cleanup;
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hr = alloc_hier->lpVtbl->CreateMeshContainer(alloc_hier, name, &mesh_data,
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materials ? ID3DXBuffer_GetBufferPointer(materials) : NULL,
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effects ? ID3DXBuffer_GetBufferPointer(effects) : NULL,
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num_materials,
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adjacency ? ID3DXBuffer_GetBufferPointer(adjacency) : NULL,
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skin_info, mesh_container);
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if (mesh_data.pMesh)
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{
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hr = alloc_hier->lpVtbl->CreateMeshContainer(alloc_hier, name, &mesh_data,
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materials ? ID3DXBuffer_GetBufferPointer(materials) : NULL,
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effects ? ID3DXBuffer_GetBufferPointer(effects) : NULL,
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num_materials,
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adjacency ? ID3DXBuffer_GetBufferPointer(adjacency) : NULL,
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skin_info, mesh_container);
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}
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cleanup:
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if (materials) ID3DXBuffer_Release(materials);
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@ -4200,13 +4216,21 @@ static HRESULT parse_frame(struct ID3DXFileData *filedata, DWORD options, struct
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hr = E_OUTOFMEMORY;
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goto err;
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}
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list_add_tail(container_list, &container->entry);
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container->transform = transform;
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hr = D3DXLoadSkinMeshFromXof(child, options, device,
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(provide_flags & PROVIDE_ADJACENCY) ? &container->adjacency : NULL,
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(provide_flags & PROVIDE_MATERIALS) ? &container->materials : NULL,
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NULL, &container->num_materials, NULL, &container->mesh);
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if (container->mesh)
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{
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list_add_tail(container_list, &container->entry);
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container->transform = transform;
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}
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else
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{
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HeapFree(GetProcessHeap(), HEAP_ZERO_MEMORY, container);
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}
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} else if (IsEqualGUID(&type, &TID_D3DRMFrameTransformMatrix)) {
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D3DXMATRIX new_transform;
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hr = parse_transform_matrix(child, &new_transform);
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@ -4294,13 +4318,20 @@ HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *memory, DWORD memory_size,
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hr = E_OUTOFMEMORY;
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goto cleanup;
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}
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list_add_tail(&container_list, &container_ptr->entry);
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D3DXMatrixIdentity(&container_ptr->transform);
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hr = D3DXLoadSkinMeshFromXof(filedata, options, device,
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(provide_flags & PROVIDE_ADJACENCY) ? &container_ptr->adjacency : NULL,
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(provide_flags & PROVIDE_MATERIALS) ? &container_ptr->materials : NULL,
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NULL, &container_ptr->num_materials, NULL, &container_ptr->mesh);
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if (container_ptr->mesh)
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{
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list_add_tail(&container_list, &container_ptr->entry);
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D3DXMatrixIdentity(&container_ptr->transform);
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}
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else
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{
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HeapFree(GetProcessHeap(), 0, container_ptr);
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}
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} else if (IsEqualGUID(&guid, &TID_D3DRMFrame)) {
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hr = parse_frame(filedata, options, device, &identity, &container_list, provide_flags);
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}
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@ -2068,6 +2068,14 @@ static void D3DXLoadMeshTest(void)
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"}"
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"Mesh { 3; 0.0; 0.0; 0.0;, 0.0; 1.0; 0.0;, 3.0; 1.0; 0.0;; 1; 3; 0, 1, 2;; }"
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"}";
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static const char framed_xfile_empty[] =
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"xof 0303txt 0032"
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"Frame Box01 {"
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" Mesh { 0;; 0;;"
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" MeshNormals { 0;; 0;; }"
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" }"
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"}";
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static const WORD framed_index_buffer[] = { 0, 1, 2 };
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static const D3DXVECTOR3 framed_vertex_buffers[3][3] = {
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{{0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}},
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@ -2508,6 +2516,16 @@ static void D3DXLoadMeshTest(void)
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ok(hr == D3D_OK, "Expected D3D_OK, got %#lx\n", hr);
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frame_hier = NULL;
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hr = D3DXLoadMeshHierarchyFromXInMemory(framed_xfile_empty, sizeof(framed_xfile_empty) - 1,
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D3DXMESH_MANAGED, device, &alloc_hier, NULL, &frame_hier, NULL);
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ok(hr == D3D_OK, "Unexpected hr %#lx.\n", hr);
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container = frame_hier->pMeshContainer;
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ok(!strcmp(frame_hier->Name, "Box01"), "Unexpected name %s.\n", debugstr_a(frame_hier->Name));
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ok(!container, "Unexpected container %p.\n", container);
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hr = D3DXFrameDestroy(frame_hier, &alloc_hier);
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ok(hr == D3D_OK, "Unexpected hr %#lx.\n", hr);
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frame_hier = NULL;
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hr = D3DXLoadMeshFromXInMemory(NULL, 0, D3DXMESH_MANAGED,
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device, NULL, NULL, NULL, NULL, &mesh);
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@ -11317,6 +11335,9 @@ static void test_load_skin_mesh_from_xof(void)
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"1;"
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"3; 0, 1, 2;;"
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"}";
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static const char simple_xfile_empty[] =
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"xof 0303txt 0032"
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"Mesh { 0;; 0;; }";
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static const D3DVERTEXELEMENT9 expected_declaration[] =
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{
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{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
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@ -11428,6 +11449,28 @@ static void test_load_skin_mesh_from_xof(void)
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mesh->lpVtbl->Release(mesh);
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adjacency->lpVtbl->Release(adjacency);
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file_data->lpVtbl->Release(file_data);
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/* Empty Mesh Test */
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file_data = get_mesh_data(simple_xfile_empty, sizeof(simple_xfile_empty) - 1);
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ok(!!file_data, "Failed to load mesh data.\n");
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adjacency = materials = effects = (void *)0xdeadbeef;
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count = 0xdeadbeefu;
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skin_info = (void *)0xdeadbeef;
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mesh = (void *)0xdeadbeef;
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hr = D3DXLoadSkinMeshFromXof(file_data, 0, device, &adjacency, &materials, &effects, &count,
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&skin_info, &mesh);
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todo_wine ok(hr == D3DXERR_LOADEDMESHASNODATA, "Unexpected hr %#lx.\n", hr);
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ok(!adjacency, "Unexpected adjacency %p.\n", adjacency);
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ok(!materials, "Unexpected materials %p.\n", materials);
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ok(!effects, "Unexpected effects %p.\n", effects);
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ok(count == 0xdeadbeefu, "Unexpected count %lu.\n", count);
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ok(skin_info == (void *)0xdeadbeef, "Unexpected skin_info %p.\n", skin_info);
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ok(!mesh, "Unexpected mesh %p.\n", mesh);
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file_data->lpVtbl->Release(file_data);
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refcount = IDirect3DDevice9_Release(device);
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ok(!refcount, "Device has %lu references left.\n", refcount);
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DestroyWindow(hwnd);
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