d3d8: Handle stateblocks in d3d8_device_LightEnable().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2019-11-15 09:46:52 -06:00 committed by Alexandre Julliard
parent 1edad8a524
commit 21d331e3c4

View file

@ -1781,7 +1781,9 @@ static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD ind
TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
wined3d_mutex_lock();
hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
hr = wined3d_stateblock_set_light_enable(device->update_state, index, enable);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
wined3d_mutex_unlock();
return hr;