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d3dx9: Add traces to filtering functions.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1619,6 +1619,11 @@ void convert_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slice_pit
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UINT min_width, min_height, min_depth;
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UINT x, y, z;
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TRACE("src %p, src_row_pitch %u, src_slice_pitch %u, src_size %p, src_format %p, dst %p, "
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"dst_row_pitch %u, dst_slice_pitch %u, dst_size %p, dst_format %p, color_key 0x%08x, palette %p.\n",
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src, src_row_pitch, src_slice_pitch, src_size, src_format, dst, dst_row_pitch, dst_slice_pitch, dst_size,
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dst_format, color_key, palette);
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ZeroMemory(channels, sizeof(channels));
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init_argb_conversion_info(src_format, dst_format, &conv_info);
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@ -1721,6 +1726,11 @@ void point_filter_argb_pixels(const BYTE *src, UINT src_row_pitch, UINT src_slic
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DWORD channels[4];
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UINT x, y, z;
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TRACE("src %p, src_row_pitch %u, src_slice_pitch %u, src_size %p, src_format %p, dst %p, "
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"dst_row_pitch %u, dst_slice_pitch %u, dst_size %p, dst_format %p, color_key 0x%08x, palette %p.\n",
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src, src_row_pitch, src_slice_pitch, src_size, src_format, dst, dst_row_pitch, dst_slice_pitch, dst_size,
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dst_format, color_key, palette);
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ZeroMemory(channels, sizeof(channels));
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init_argb_conversion_info(src_format, dst_format, &conv_info);
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@ -430,7 +430,6 @@ HRESULT WINAPI D3DXCheckCubeTextureRequirements(struct IDirect3DDevice9 *device,
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if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP))
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return D3DERR_NOTAVAILABLE;
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/* ensure width/height is power of 2 */
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if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s)))
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s = make_pow2(s);
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@ -470,7 +469,6 @@ HRESULT WINAPI D3DXCheckVolumeTextureRequirements(struct IDirect3DDevice9 *devic
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if (d == D3DX_DEFAULT)
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d = 1;
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/* ensure width/height is power of 2 */
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if ((caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2) &&
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(!is_pow2(w) || !is_pow2(h) || !is_pow2(d)))
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{
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@ -646,7 +644,7 @@ HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(struct IDirect3DDevice9 *devi
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skip_levels = 0;
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}
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/* fix texture creation parameters */
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/* Fix up texture creation parameters. */
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hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool);
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if (FAILED(hr))
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{
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