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wined3d: Do not print a d3d_perf warning in adapter_vk_alloc_bo() for unmapped BOs.
BOs will always be unmapped here. This is a relic from an older form of the code where mapping was done in wined3d_context_vk_create_bo(). Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -21,7 +21,6 @@
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#include "wine/vulkan_driver.h"
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#include "wine/vulkan_driver.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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static const struct wined3d_state_entry_template misc_state_template_vk[] =
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static const struct wined3d_state_entry_template misc_state_template_vk[] =
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{
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{
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@ -1287,9 +1286,6 @@ static bool adapter_vk_alloc_bo(struct wined3d_device *device, struct wined3d_re
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if (!bo_vk->b.map_ptr)
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if (!bo_vk->b.map_ptr)
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{
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{
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WARN_(d3d_perf)("BO %p (chunk %p, slab %p) is not mapped.\n",
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bo_vk, bo_vk->memory ? bo_vk->memory->chunk : NULL, bo_vk->slab);
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if (!wined3d_bo_vk_map(bo_vk, context_vk))
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if (!wined3d_bo_vk_map(bo_vk, context_vk))
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ERR("Failed to map bo.\n");
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ERR("Failed to map bo.\n");
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}
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}
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