diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 587dc3059ca..2d37e29a655 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -3131,6 +3131,7 @@ bool wined3d_context_gl_create_bo(struct wined3d_context_gl *context_gl, GLsizei { case GL_ATOMIC_COUNTER_BUFFER: case GL_DRAW_INDIRECT_BUFFER: + case GL_PIXEL_UNPACK_BUFFER: if ((memory = wined3d_context_gl_allocate_memory(context_gl, memory_type_idx, size, &id))) buffer_offset = memory->offset; break;