From 1d3abdeeaa32766a2506d3b99f8ad24a038e1064 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Tue, 16 Jan 2007 23:58:29 +0100 Subject: [PATCH] wined3d: Store the stream number in the strided structure. --- dlls/ddraw/device.c | 2 +- dlls/wined3d/device.c | 2 +- dlls/wined3d/drawprim.c | 15 ++++++++++++--- dlls/wined3d/wined3d_private.h | 3 ++- include/wine/wined3d_types.h | 1 + 5 files changed, 17 insertions(+), 6 deletions(-) diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c index 62cfa502cd0..d0f81f3b3e2 100644 --- a/dlls/ddraw/device.c +++ b/dlls/ddraw/device.c @@ -3281,6 +3281,7 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags); + memset(&WineD3DStrided, 0, sizeof(WineD3DStrided)); /* Get the strided data right. the wined3d structure is a bit bigger * Watch out: The contents of the strided data are determined by the fvf, * not by the members set in D3DDrawPrimStrideData. So it's valid @@ -3289,7 +3290,6 @@ IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, */ if(VertexType & D3DFVF_POSITION_MASK) { - memset(&WineD3DStrided, 0, sizeof(WineD3DStrided)); WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData; WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride; WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3; diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index a77ccdc653e..bc4b2f2fded 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -4098,7 +4098,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_ProcessVertices(IWineD3DDevice *iface, } memset(&strided, 0, sizeof(strided)); - primitiveConvertFVFtoOffset(SrcImpl->fvf, get_flexible_vertex_size(SrcImpl->fvf), SrcImpl->resource.allocatedMemory + get_flexible_vertex_size(SrcImpl->fvf) * SrcStartIndex, &strided, 0); + primitiveConvertFVFtoOffset(SrcImpl->fvf, get_flexible_vertex_size(SrcImpl->fvf), SrcImpl->resource.allocatedMemory + get_flexible_vertex_size(SrcImpl->fvf) * SrcStartIndex, &strided, 0, 0); return process_vertices_strided(This, DestIndex, VertexCount, &strided, SrcImpl->fvf, (IWineD3DVertexBufferImpl *) pDestBuffer, Flags); } diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index f7df49c2ba8..400ffb5a275 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -223,6 +223,7 @@ void primitiveDeclarationConvertToStridedData( strided->u.input[idx].dwType = element->Type; strided->u.input[idx].dwStride = stride; strided->u.input[idx].VBO = streamVBO; + strided->u.input[idx].streamNo = element->Stream; if (!useVertexShaderFunction) { if (element->Usage == D3DDECLUSAGE_POSITION) strided->u.s.position_transformed = FALSE; @@ -244,7 +245,7 @@ void primitiveDeclarationConvertToStridedData( } } -void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDirect3DVertexStridedData *strided, GLint streamVBO) { +void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDirect3DVertexStridedData *strided, GLint streamVBO, UINT streamNo) { int numBlends; int numTextures; int textureNo; @@ -259,6 +260,7 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDi strided->u.s.position.dwType = WINED3DDECLTYPE_FLOAT3; strided->u.s.position.dwStride = stride; strided->u.s.position.VBO = streamVBO; + strided->u.s.position.streamNo = streamNo; data += 3 * sizeof(float); if (thisFVF & WINED3DFVF_XYZRHW) { strided->u.s.position.dwType = WINED3DDECLTYPE_FLOAT4; @@ -279,6 +281,7 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDi strided->u.s.blendWeights.dwType = WINED3DDECLTYPE_FLOAT1 + numBlends - 1; strided->u.s.blendWeights.dwStride = stride; strided->u.s.blendWeights.VBO = streamVBO; + strided->u.s.blendWeights.streamNo = streamNo; data += numBlends * sizeof(FLOAT); if (thisFVF & WINED3DFVF_LASTBETA_UBYTE4) { @@ -286,6 +289,7 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDi strided->u.s.blendMatrixIndices.dwType = WINED3DDECLTYPE_UBYTE4; strided->u.s.blendMatrixIndices.dwStride= stride; strided->u.s.blendMatrixIndices.VBO = streamVBO; + strided->u.s.blendMatrixIndices.streamNo= streamNo; data += sizeof(DWORD); } } @@ -295,7 +299,8 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDi strided->u.s.normal.lpData = data; strided->u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3; strided->u.s.normal.dwStride = stride; - strided->u.s.normal.VBO = streamVBO; + strided->u.s.normal.VBO = streamVBO; + strided->u.s.normal.streamNo = streamNo; data += 3 * sizeof(FLOAT); } @@ -305,6 +310,7 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDi strided->u.s.pSize.dwType = WINED3DDECLTYPE_FLOAT1; strided->u.s.pSize.dwStride = stride; strided->u.s.pSize.VBO = streamVBO; + strided->u.s.pSize.streamNo = streamNo; data += sizeof(FLOAT); } @@ -314,6 +320,7 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDi strided->u.s.diffuse.dwType = WINED3DDECLTYPE_SHORT4; strided->u.s.diffuse.dwStride = stride; strided->u.s.diffuse.VBO = streamVBO; + strided->u.s.diffuse.streamNo = streamNo; data += sizeof(DWORD); } @@ -323,6 +330,7 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDi strided->u.s.specular.dwType = WINED3DDECLTYPE_SHORT4; strided->u.s.specular.dwStride = stride; strided->u.s.specular.VBO = streamVBO; + strided->u.s.specular.streamNo = streamNo; data += sizeof(DWORD); } @@ -343,6 +351,7 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDi strided->u.s.texCoords[textureNo].dwType = WINED3DDECLTYPE_FLOAT1; strided->u.s.texCoords[textureNo].dwStride = stride; strided->u.s.texCoords[textureNo].VBO = streamVBO; + strided->u.s.texCoords[textureNo].streamNo = streamNo; numCoords[textureNo] = coordIdxInfo & 0x03; /* Always one set */ @@ -420,7 +429,7 @@ void primitiveConvertToStridedData(IWineD3DDevice *iface, WineDirect3DVertexStri if (thisFVF == 0) continue; /* Now convert the stream into pointers */ - primitiveConvertFVFtoOffset(thisFVF, stride, data, strided, streamVBO); + primitiveConvertFVFtoOffset(thisFVF, stride, data, strided, streamVBO, nStream); } /* Now call PreLoad on all the vertex buffers. In the very rare case * that the buffers stopps converting PreLoad will dirtify the VDECL again. diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index 6b4c42ad936..529bada5833 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -396,7 +396,8 @@ void primitiveConvertFVFtoOffset(DWORD thisFVF, DWORD stride, BYTE *data, WineDirect3DVertexStridedData *strided, - GLint streamVBO); + GLint streamVBO, + UINT streamNo); DWORD get_flexible_vertex_size(DWORD d3dvtVertexType); diff --git a/include/wine/wined3d_types.h b/include/wine/wined3d_types.h index 2f75be6c0a9..a75c4d480d5 100644 --- a/include/wine/wined3d_types.h +++ b/include/wine/wined3d_types.h @@ -1252,6 +1252,7 @@ typedef struct WineDirect3DStridedData { DWORD dwStride; /* Stride between occurances of this data */ DWORD dwType; /* Type (as in D3DVSDT_TYPE) */ int VBO; /* Vertex buffer object this data is in */ + UINT streamNo; /* D3D stream number */ } WineDirect3DStridedData; typedef struct WineDirect3DVertexStridedData {