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d3dcompiler/tests: Add a test for the comma operator.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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8ce03e2055
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1cea81d104
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@ -574,6 +574,36 @@ static void test_trig(void)
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release_test_context(&test_context);
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}
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static void test_comma(void)
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{
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struct test_context test_context;
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ID3D10Blob *ps_code = NULL;
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struct vec4 v;
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static const char ps_source[] =
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"float4 main(float x: TEXCOORD0): COLOR\n"
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"{\n"
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" float4 ret;\n"
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" return (ret = float4(0.1, 0.2, 0.3, 0.4)), ret + 0.5;\n"
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"}";
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if (!init_test_context(&test_context))
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return;
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todo_wine ps_code = compile_shader(ps_source, "ps_2_0");
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if (ps_code)
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{
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draw_quad(test_context.device, ps_code);
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v = get_color_vec4(test_context.device, 0, 0);
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ok(compare_vec4(&v, 0.6f, 0.7f, 0.8f, 0.9f, 0),
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"Got unexpected value {%.8e, %.8e, %.8e, %.8e}.\n", v.x, v.y, v.z, v.w);
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ID3D10Blob_Release(ps_code);
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}
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release_test_context(&test_context);
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}
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static void test_fail(void)
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{
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static const char *tests[] =
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@ -679,5 +709,6 @@ START_TEST(hlsl_d3d9)
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test_conditionals();
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test_float_vectors();
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test_trig();
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test_comma();
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test_fail();
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}
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