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joy.cpl: Read the effect DIEFFECTINFOW instead of storing it.
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@ -71,7 +71,6 @@ WINE_DEFAULT_DEBUG_CHANNEL(joycpl);
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struct Effect
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{
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IDirectInputEffect *effect;
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DIEFFECTINFOW info;
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};
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struct Joystick
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@ -216,7 +215,6 @@ static BOOL CALLBACK enum_effects( const DIEFFECTINFOW *info, void *context )
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}
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joystick->effects[joystick->cur_effect].effect = effect;
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joystick->effects[joystick->cur_effect].info = *info;
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joystick->cur_effect += 1;
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return DIENUM_CONTINUE;
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@ -866,9 +864,12 @@ static void initialize_effects_list(HWND hwnd, struct Joystick* joy)
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for (i=0; i < joy->num_effects; i++)
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{
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/* Effect names start with GUID_, so we'll skip this part */
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WCHAR *name = joy->effects[i].info.tszName + 5;
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SendDlgItemMessageW(hwnd, IDC_FFEFFECTLIST, LB_ADDSTRING, 0, (LPARAM) name);
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DIEFFECTINFOW info = {.dwSize = sizeof(DIEFFECTINFOW)};
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GUID guid;
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if (FAILED(IDirectInputEffect_GetEffectGuid( joy->effects[i].effect, &guid ))) continue;
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if (FAILED(IDirectInputDevice8_GetEffectInfo( joy->device, &info, &guid ))) continue;
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SendDlgItemMessageW(hwnd, IDC_FFEFFECTLIST, LB_ADDSTRING, 0, (LPARAM)(info.tszName + 5));
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}
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}
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