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wined3d: Check for a valid index buffer in d3d[89]_device_DrawIndexedPrimitive().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2518,22 +2518,27 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
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struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
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unsigned int index_count;
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int base_vertex_index;
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HRESULT hr;
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TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
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iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count);
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index_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
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wined3d_mutex_lock();
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if (!device->stateblock_state->index_buffer)
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{
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wined3d_mutex_unlock();
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WARN("Index buffer not set, returning D3D_OK.\n");
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return D3D_OK;
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}
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base_vertex_index = device->stateblock_state->base_vertex_index;
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d3d8_device_upload_sysmem_vertex_buffers(device, base_vertex_index + min_vertex_idx, vertex_count);
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d3d8_device_upload_sysmem_index_buffer(device, start_idx, index_count);
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wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_d3d(primitive_type), 0);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx, index_count);
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wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx, index_count);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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/* The caller is responsible for wined3d locking */
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@ -2752,7 +2757,7 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
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wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_d3d(primitive_type), 0);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
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wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
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wined3d_stateblock_set_stream_source(device->state, 0, NULL, 0, 0);
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wined3d_stateblock_set_index_buffer(device->state, NULL, WINED3DFMT_UNKNOWN);
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@ -10176,7 +10176,7 @@ static void test_draw_primitive(void)
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hr = IDirect3DDevice8_SetIndices(device, NULL, 0);
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ok(SUCCEEDED(hr), "SetIndices failed, hr %#x.\n", hr);
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hr = IDirect3DDevice8_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, 0, 4, 0, 2);
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todo_wine ok(SUCCEEDED(hr), "DrawIndexedPrimitive failed, hr %#x.\n", hr);
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ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
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/* Valid index buffer, NULL stream source. */
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hr = IDirect3DDevice8_SetIndices(device, index_buffer, 1);
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@ -3049,7 +3049,6 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
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{
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struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
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unsigned int index_count;
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HRESULT hr;
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TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, "
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"vertex_count %u, start_idx %u, primitive_count %u.\n",
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@ -3063,6 +3062,12 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
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WARN("Called without a valid vertex declaration set.\n");
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return D3DERR_INVALIDCALL;
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}
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if (!device->stateblock_state->index_buffer)
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{
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wined3d_mutex_unlock();
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WARN("Called without a valid index buffer set.\n");
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return D3DERR_INVALIDCALL;
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}
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index_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
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d3d9_device_upload_sysmem_vertex_buffers(device, base_vertex_idx, min_vertex_idx, vertex_count);
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d3d9_device_upload_sysmem_index_buffer(device, start_idx, index_count);
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@ -3070,12 +3075,11 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
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wined3d_stateblock_set_base_vertex_index(device->state, base_vertex_idx);
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wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_d3d(primitive_type), 0);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx, index_count);
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if (SUCCEEDED(hr))
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d3d9_rts_flag_auto_gen_mipmap(device);
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wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx, index_count);
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d3d9_rts_flag_auto_gen_mipmap(device);
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wined3d_mutex_unlock();
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return hr;
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return D3D_OK;
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}
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/* The caller is responsible for wined3d locking */
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@ -3322,13 +3326,12 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_d3d(primitive_type), 0);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
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wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
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wined3d_stateblock_set_stream_source(device->state, 0, NULL, 0, 0);
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wined3d_stateblock_set_index_buffer(device->state, NULL, WINED3DFMT_UNKNOWN);
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if (SUCCEEDED(hr))
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d3d9_rts_flag_auto_gen_mipmap(device);
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d3d9_rts_flag_auto_gen_mipmap(device);
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done:
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wined3d_mutex_unlock();
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@ -3736,7 +3736,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
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wined3d_stateblock_set_base_vertex_index(device->state, vb_pos / stride);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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d3d_device_sync_surfaces(device);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(*indices), index_count);
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wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(*indices), index_count);
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done:
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wined3d_mutex_unlock();
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@ -4200,7 +4200,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
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wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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d3d_device_sync_surfaces(device);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count);
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wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count);
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done:
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wined3d_mutex_unlock();
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@ -4478,7 +4478,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
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wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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d3d_device_sync_surfaces(device);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count);
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wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count);
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wined3d_mutex_unlock();
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@ -4480,26 +4480,14 @@ void CDECL wined3d_device_draw_primitive_instanced_indirect(struct wined3d_devic
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state->patch_vertex_count, buffer, offset, false);
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}
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HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count)
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void CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count)
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{
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struct wined3d_state *state = device->cs->c.state;
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TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
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if (!state->index_buffer)
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{
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/* D3D9 returns D3DERR_INVALIDCALL when DrawIndexedPrimitive is called
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* without an index buffer set. (The first time at least...)
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* D3D8 simply dies, but I doubt it can do much harm to return
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* D3DERR_INVALIDCALL there as well. */
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WARN("Called without a valid index buffer set, returning WINED3DERR_INVALIDCALL.\n");
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return WINED3DERR_INVALIDCALL;
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}
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wined3d_device_context_emit_draw(&device->cs->c, state->primitive_type, state->patch_vertex_count,
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state->base_vertex_index, start_idx, index_count, 0, 0, true);
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return WINED3D_OK;
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}
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void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
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@ -2373,7 +2373,7 @@ void __cdecl wined3d_device_dispatch_compute(struct wined3d_device *device,
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unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z);
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void __cdecl wined3d_device_dispatch_compute_indirect(struct wined3d_device *device,
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struct wined3d_buffer *buffer, unsigned int offset);
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HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
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void __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
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void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
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UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
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void __cdecl wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device *device,
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