d3dx9: Implement ID3DXSkinInfo::GetBoneName and SetBoneName.

This commit is contained in:
Dylan Smith 2011-06-22 14:24:28 -04:00 committed by Alexandre Julliard
parent 209ce3233d
commit 1a1fa9a42d

View file

@ -25,6 +25,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
struct bone
{
char *name;
DWORD num_influences;
DWORD *vertices;
FLOAT *weights;
@ -83,6 +84,7 @@ static ULONG WINAPI ID3DXSkinInfoImpl_Release(ID3DXSkinInfo *iface)
if (ref == 0) {
int i;
for (i = 0; i < This->num_bones; i++) {
HeapFree(GetProcessHeap(), 0, This->bones[i].name);
HeapFree(GetProcessHeap(), 0, This->bones[i].vertices);
HeapFree(GetProcessHeap(), 0, This->bones[i].weights);
}
@ -237,19 +239,35 @@ static FLOAT WINAPI ID3DXSkinInfoImpl_GetMinBoneInfluence(ID3DXSkinInfo *iface)
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_num, LPCSTR name)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
char *new_name;
size_t size;
FIXME("(%p, %u, %s): stub\n", This, bone_num, debugstr_a(name));
TRACE("(%p, %u, %s)\n", This, bone_num, debugstr_a(name));
return E_NOTIMPL;
if (bone_num >= This->num_bones || !name)
return D3DERR_INVALIDCALL;
size = strlen(name) + 1;
new_name = HeapAlloc(GetProcessHeap(), 0, size);
if (!new_name)
return E_OUTOFMEMORY;
memcpy(new_name, name, size);
HeapFree(GetProcessHeap(), 0, This->bones[bone_num].name);
This->bones[bone_num].name = new_name;
return D3D_OK;
}
static LPCSTR WINAPI ID3DXSkinInfoImpl_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_num)
{
ID3DXSkinInfoImpl *This = impl_from_ID3DXSkinInfo(iface);
FIXME("(%p, %u): stub\n", This, bone_num);
TRACE("(%p, %u)\n", This, bone_num);
return NULL;
if (bone_num >= This->num_bones)
return NULL;
return This->bones[bone_num].name;
}
static HRESULT WINAPI ID3DXSkinInfoImpl_SetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num, CONST D3DXMATRIX *bone_transform)